wastelandsamurai 41 Posted December 22, 2013 Why complain about balance now when they are probably spawning rare loot at a higher rate to let us test stuff. We are testing a game we are not playing right now. I mean all I see are M4's everywhere this cannot possibly be the final game spawn location. Just relax fasten your seat belt it is going to be a long and bumpy alpha. The soon you understand that the more fun you will have. Share this post Link to post Share on other sites
-j3bbah 24 Posted December 22, 2013 I've only just started playing the alpha and hadn't played the mod properly since summer 2012, so I cant speak with full understanding at this point, however one of the first things I noticed yesterday was the changes to Balota etc. It's unclear to me why such a high end loot spawn is located within sight of fresh spawns and why this was ever changed.I thought the mod had it nailed. The majority of the coastline had low end weapons and gear, shotguns, pistols etc. Balota and NEAF had the mid end weapons like the AK's, and sometimes a lucky spawn like an M14, but there was always the sense of progression associated with the real loot being at the far side of the map. Wherever you spawned on the coast, the NWAF was always the end game and it always took time and effort to get there and get the good stuff. Now, Im wondering why it's necessary to do anything more than camp Balota and shoot fresh spawns. It's great for a deathmatch environment but that isn't what this game should be. Hope the devs change their minds on this. Share this post Link to post Share on other sites
wastelandsamurai 41 Posted December 22, 2013 (edited) I've only just started playing the alpha and hadn't played the mod properly since summer 2012, so I cant speak with full understanding at this point, however one of the first things I noticed yesterday was the changes to Balota etc. It's unclear to me why such a high end loot spawn is located within sight of fresh spawns and why this was ever changed.I thought the mod had it nailed. The majority of the coastline had low end weapons and gear, shotguns, pistols etc. Balota and NEAF had the mid end weapons like the AK's, and sometimes a lucky spawn like an M14, but there was always the sense of progression associated with the real loot being at the far side of the map. Wherever you spawned on the coast, the NWAF was always the end game and it always took time and effort to get there and get the good stuff. Now, Im wondering why it's necessary to do anything more than camp Balota and shoot fresh spawns. It's great for a deathmatch environment but that isn't what this game should be. Hope the devs change their minds on this. I would guess that putting high end gear gets players to get that gear quicker. Allowing them to gather data on the item. We may not have noticed the M4 accuracy problems yet if you had to head to NWAF to get one. There are reasons for these things right now. We should concentrate on the minor bugs do not worry about over all game balance. Edited December 22, 2013 by WastelandSamurai Share this post Link to post Share on other sites