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Zeeb (DayZ)

<<<< Inventory animations. >>>>

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Simple, when you browse through your inventory, your character should sit down and do an animation where he checks through the backpack.
I do not know if this is already planned but if it is then awesome.

Take The Last of Us as a good example of how it is done.

Edited by Zeeb
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I like it. Have the character fiddling around with something on the ground. The backpack can be relocated from their back to in front of or beside them. Should they not have a backpack it can just be absent from the animation and the character continues messing with something on the ground.

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A bit like checking you backpack on "The Last of Us".

Edited by Aussie Bogan
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I like the idea but I also like being able to run right now and check my inventory and move stuff around, making an animation would make this not possible

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A bit like checking you backpack on "The Last of Us".

 

Yeah that would be awesome!

 

I like the idea but I also like being able to run right now and check my inventory and move stuff around, making an animation would make this not possible

 

Would make you think twice before getting something in your backpack during fights etc.

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I like it. Have the character fiddling around with something on the ground. The backpack can be relocated from their back to in front of or beside them. Should they not have a backpack it can just be absent from the animation and the character continues messing with something on the ground.

In a case where your character does not possess a backpack the character can simply play an animation where he searches his pockets

Edited by Zeeb

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Yeah like in Last of Us. Check 00:29

 

EDIT: Im slow :)

 

Thats exactly where I got inspiration from, The Last of Us is the best buy I've done in years.

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I like the idea but I also like being able to run right now and check my inventory and move stuff around, making an animation would make this not possible

that is the whole idea, you can not simply check your backpack contents while you run, especially in a gunfight, then you would never start to check your backpack, rather focus on survival aspects such as running

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In a case where your character does not possess a backpack the character can simply play an animation where he searches his pockets

 

But what if I have a backpack and want to retrieve an item from my pocket? I have to do the full backpack animation?

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But what if I have a backpack and want to retrieve an item from my pocket? I have to do the full backpack animation?

Maybe it can play the animation when you extend the inventory of the backpack.

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