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nerfed

Suggestion for loot spawns

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Non-respawning loot is a bit of a problem. Given, I have ALWAYS found plenty of food and water to survive for days by going inland, but that's only because servers are regularly restarted.

It's impossible for a server to sustain players without regular restarts though, so I'm suggesting this to elongate the time servers can be up (I'm honestly getting tired of getting randomly kicked off servers because they restart every 2 hours or so). In addition, it would guarantee the server you join isn't entirely empty, even if it has been up for days.

So, the suggestion; tie loot spawns to player joins. Every time a NEW player joins the server, their ID is saved and small amounts of loot spawn all across the map. Each individual server you join gets item spawns from your join, but it only works once per server (until it's restarted).

In addition, perhaps remove the regular loot spawns entirely. This part of the suggestion is for experimental purposes, to see how it would affect people's behaviour (would they camp small towns waiting for players to join? Would people still rather join low population servers? Would the coast be more popular?).

Edited by Nerfed

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I liked the respawn rate of 1800 Seconds like in the old DayZ so the Loot would refresh itself and you wouldn't have to wait for the server to restart. ~[GSN] Pager

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