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Subject42

Sleeping mechanic (an exhumation)

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Hi Everyone,

 

i searched for discussions here about sleep mechanics and i found some topics here indeed, but they are all so old that i have decided to create a new topic here and refer to the old topics to sum up and revive the discussion here (sorry in case i didn't find an actual discussion on this):

 

http://forums.dayzgame.com/index.php?/topic/121584-sleep-and-how-it-would-work

http://forums.dayzgame.com/index.php?/topic/116530-sleep-mechanic

http://forums.dayzgame.com/index.php?/topic/72640-herds-of-infected-and-the-sleep-mechanic

http://forums.dayzgame.com/index.php?/topic/97417-to-save-your-location-you-must-sleep

http://forums.dayzgame.com/index.php?/topic/34225-sleep-system-safe-houses

http://forums.dayzgame.com/index.php?/topic/30127-sleep

http://forums.dayzgame.com/index.php?/topic/27412-energy-sleep

http://forums.dayzgame.com/index.php?/topic/19661-sleep-system

 

After reading through this threads there seem to be basically 4 kind of mechanics, wich were discussed before:

1. Realtime sleep => I think that's not the way to go

2. Napping for 2-10 Minutes after couple of hours => interesting fact to that idea: http://www.polyphasicsociety.com/polyphasic-sleep/overviews/uberman-2/

3. Log out = Sleep with Energy meter => This could be some kind of esoteric gaming mechanism :D

4. Log out = Sleep with need to find shelter to save the current position when logging out. (No other penalties) => Maybe an interesting mechanic to fight combat loggers.

 

I think to find a way to cover energy, exhaustion, warmth and at least some kind of sleepcycle will be vital in order to make Dayz more realistic.

Most interesting part in my oppinion is that it has to be necassary to find some save spot from time to time in order to recover.

 

For the life of me i like the idea to be in need of napping from time to time, because it is a good trade-off between practical use and realism.

Furthermore could a tent become more important or some new items (like sleeping bags) could be implemented in the game.

 

What do you think about it and wich solution do you want to see in the game? :)

 

 

 

 

 

 

 

 

 

 

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