Skvid 3 Posted December 20, 2013 (edited) I've been playing a game called "Neo Scavanger" lately, and the health mechanic in that game shares some simmilarities with dayz, it also provides information on your characters injuries in awesome way and i hope dayz implements something simmilar: http://www.indiegamemag.com/media/screenshot-2012-07-23.png Its an interactive screen, you treat every wound seprately, its pretty basic in that game (just drag and drop bandages, apply braces, you can clean wounds with alcohol you scavange as well), you can hower over each wound to see its detailed info in a tooltip (minor cut, major bruising, minor pain, infected) In dayz i see a lot of things to make it happen in place already (simmilar inventory system, bandages, alcohol tincture or whatever i found in hospital)and making that screen above happen is really possible: theres already a pretty accurate hit detection in game (gear being damaged depending on where you receive damage, multiple wounds should be easy to make happen). Those wounds could even affect your character (I know limping is going to be implemented), you could get blurry vission from head trauma (Implemented as well! But i think its from having low blood levels), reduced meele effectiveness and aim from hand injuries, stamina problems from chest injuries and high pain/low blood levels. By writing this up i realised how many things these games share, in fact i would be surprised if rocket havent played neo scavanger himself as i already see many simmilarities, which is great. Dayz needs a little bit more push which i think is entirely possible to make some mechanics of the game truely bloom and become awesome, its so close. So heres how i want things to look in dayz, When in combat your pain levels dictates how close you are to fainting and loosing conciousness, you might faint or die from bloodloss as well, but the your character crossing his pain threshhold is something you need to look out for more in meele combat because unless there are sharp edges involved you will loose little blood but get moderate/high pain from all the bruising. Pain comes from your injudries, getting hit with blunt weapons or punches causes bruising and sometimes bone fractures/breaks, it can also cause internal bleeding, rib fracture can puncture your lung and give you all sorts of fucked up. I want this in dayz. As long as those wounds persist they will be generating pain, you can counter it short-term by popping some pain-killers, but for the pain to subside you need to heal those wounds up. Wounds heal faster if you dress them with rags/bandages, ripping up clothes will give you dirty rags which you would need to boil in water to clean them, or you might risk getting infection by applying it to open, bleeding wound. If its bad make sure to change your dressings regulary as they will get messy. So a few badly executed brawls with the zombies might get you in a rough spot pain-wise and you might need to back off and rest up a bit. And you will want to rest up because besides bandages a warm campfire, shelter improves healing rates as well, it just all fits so well into dayz to make more upcomming features click together this much more. Now im not sure how it is in dayz SA but if i recall correctly (havent played a mod for 1,5 years) zombies and bullets used to do flat blood loss "damage" every time they hit in addition to bleeding they've caused, and i don't like that... i mean compare this current mechanic to what i just wrote up. So to sum up, besides awesome wound managing system im suggesting having your pain levels be the main cause for concern during combat. Before any bandits get worried i dont think that player firefights will become any different from what they are now, its more of a meele oriented change. Edited December 20, 2013 by Skvid Share this post Link to post Share on other sites