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Skvid

Any ideas how devs are planning to make resource gathering work? Some thoughts, questions and suggestions.

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And by resource gathering i mean stuff thats not in yet, stuff that i hope will be in at some point, stuff that you might find in the wilderness while trying to survive: herbs, berries etc etc.

But at first lets start with a more simple question: how do you think the firewood gathering inforests is going to work?

 

So lets say im in a forest and i need to make a fire, for which i need some wood, do i just equip my axe and start chopping (via attacking it) down a tree which spawns wood in close proximity to pick up? That sounds just as awesome as it does sound impossible to technically make it a viable solution, or does it?

 

Do i just select an option to cut down a tree which appears if i have an axe equipped and looking (raycasting ftw) at a tree?

 

In either case wouldnt it make so that if every tree is made interactable in this way it will be considered as a loot object and would put a huge strain on the servers? Maybe if whole forest areas were designated as "you can collect wood here areas" it would work without straining the servers? Would this be possible? You could even make a player to generate wood chopping noise upon engaging in this action for realisms sake (so others players can be alerted by players activity in close vicinity)

 

Finally i was trying to think of other resources gathered in simmilar way and frankly i couldnt figure out any... i mean wilderness should offer a lot of options to help in survival but all of them (even hunting which is already in the works) will put a huge strain on the server as every woodberry bush, mushroom, or herb/moss with beneficial/poisonous properties would act as a loot object, which is just this huge chokepoint for all the cool stuff. And dont tell me you wouldnt be dissapointed not to see any of this make it into a final version of the game, no matter how distant it is.

 

Maybe a system such as this could also be based on before mentioned area designations with something else combined... hear me out and let me know if such a thing could be possible:
So you are in a woodland area, you can choose to "gather resources" action, which visually does nothing and your character maybe starts some sort of gathering animation while stationary, you wait a few minutes (5?) IRL and then the server spawns loot in close vicinity inventory window (or maybe a special window which would be implemented for this feature) of what you actually found while "gathering".

 

Now i might be thinking to deep into this but what about performing this action repeatedly multiple times? You might be asking that i could just survive from blueberries without moving and spamming this action as long as im in the woods, well it would be a matter of balancing the chance to "find" these items and some other things: while performing these actions you wouldnt actually search the whole forest area, just the area close to your vicinity? Lets say 75m. circle around you? So you would be forced to move... Another thing would be possible to "investigate" the area and get immediate response in text like "Ive already searched this area" or "This area looks rich in plantlife" etc. etc... These same concept menus could be used for tracking players or wildlife footprints: "you see hiking shoe footprints going northwest, you see blood on the leaves"

 

Does it sound alright or would lack of visual representations of enviroment would prove to be too complicated for you?

 

 

 

 

 

 

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