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Daridan

Selected Spawn Points

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Now before all of you jump on me saying that choosing spawns defeats the purpose of the game, just hear me out.

 

A big part of the game is about multiplayer interactions, be that pvp, or with friends.  As it is, with no choice in spawns, if you are incredibly unlucky (like me) you will repeatedly end up spawning on the opposite side of the continent as your friends.  At that point, your options are now as follows:

 

A: Give up on meeting up with your friend any time within the next day or so.

B: Try to find one of the rare and elusive zombies that are out there to kill yourself

C: Start walking all the way from Kamyshovo to get to your friends at the Balota Airstrip.

 

Now, I understand the counter argument as to why not have choosable spawns.  

 

A: Spawn camping

B: People using it to try to get their gear back

C: Remove the direness of dying, by making it not as costly (i/e having to walk for 6 hours to get back to where you were.)

 

Now, my idea would be as follows.  When you die, you see the map with all the spawn locations.  Each spawn location could be a wide sphere that you would spawn within which would extremely reduce spawn camping in a selected spawn situation.  You could make the spheres quite big, so you will still be required to walk to wherever your wanting to be going, but hey, at least your in the general area that you want to be.  Spawns would probably be just like they are already, but you just choose what area you spawn at.  To do that you would probably have to remove the spawns at the major cities, but on the whole, I think it would be good.  

 

The spawn camping issue wouldn't be a problem in this situation.  On the other hand, people would probably still use it to get their gear back, but I personally don't think that's a problem.  In any case, if you made the spawn points wide enough, they still might not be very close to where they died.

  It would somewhat lessen dying, but does that really diminish the gains?  As it currently is, it is pretty much impossible for friends to meet up if they don't happen to spawn near each other.  No vehicles (yet) make long distance traveling very tedious, and the suicide restrictions prevent you from spawn hopping.  I think that this would be a reasonable solution.  It could even be a setting set by the server, options from having say 0 choosable spawn locations, to have 4 very large broad locations to having 16 more precise spawns.  Any thoughts on this?  Did I miss any of the counter arguments?  Try to keep things constructive 

 

I'm gunna link a verrrrrry rough mockup of what i'm meaning.  You would spawn anywhere within those red circles, you just choose which one.  

http://i.imgur.com/dOdDK1c.jpg?1

Edited by Daridan
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I disagree and i agree.  First the negative i want when i die and respawn to be confusing on where i am. if u choose a location im not confused i know this will fail in the long run since i will be playing the game and with time i will know the locations.  

 

I do agree we have to think of a way to play with friends better, it might be if u join a server via ur friend it will spawn u near ur friends if u a new spawn, if u still on ur locked character u just spawn where u logged out. 

 

Now problems with it: 

If u let new spawns spawn where or near u, u will be able to out man other survivors in diffrend situations that aint smart either. 

 

The loot system as we know it for now wont work as intended if u let people choose locations, if all spawn in cherno becaurse thats where the action is there will be no loot for anyone and all will just die of hunger.

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Why not meet your friends inland somewhere, away from all the violence of the shore. That way you can both gear up where you spawn on the way to where you're going to meet each other. If you or your friend can't navigate the map well enough to meet somewhere inland, then maybe you two should work on learning the game solo before worrying about meeting up with friends.

 

In short, I don't think meeting up with friends should be easy for fresh spawns. I think it should be something you have to achieve after you've geared up a bit. Letting people chose their spawn point would create more PVP around the spawn points, and I don't think that's good for DayZ.

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Well, thats why I said you would leave cherno and electro etc out of the spawn locations available, because like you say, they would be the obvious choices.  I dunno, I admit the loot situation could be a problem.  Got any ideas for a better way to spawn near friend other then choosing a spawn?  What about choosing a friend and spawning within an hours walk from them on an east to west scale, but still spawning on the beach?  that way all you have to do is go north to catch up with your friends.  Would still be a very broad spawning radius.  Would need a friend/party system though to work

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Why not meet your friends inland somewhere, away from all the violence of the shore. That way you can both gear up where you spawn on the way to where you're going to meet each other. If you or your friend can't navigate the map well enough to meet somewhere inland, then maybe you two should work on learning the game solo before worrying about meeting up with friends.

 

In short, I don't think meeting up with friends should be easy for fresh spawns. I think it should be something you have to achieve after you've geared up a bit. Letting people chose their spawn point would create more PVP around the spawn points, and I don't think that's good for DayZ.

Mojo, no matter how skilled you are at the game, you cant make walking 20 kilometers faster.  you would HAVE to loot all the way there for thirst and hunger.  It will take a long time.  As it is, there are still spawnpoints.  I'm not saying that each of those circles represent 1 spawn point.  i'm saying that you would spawn anywhere within those circles, you just choose the circle.  it would be hard to camp those spawns just like the ones we currently have.

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This was beat to death in the mod. You will never be able to choose where you spawn.

As has been pointed out frequently, this is NOT the mod.  In the mod, you had UI.  In the mod there were vehicles.  In the mod there werent diseases in clothing or bloodtypes.  The standalone is evolving as it goes.  The difference between a mod and a game is that you can do whatever you want with a mod.  A game you have to face issues like balance, playability as well as enjoyability in a game.  Bringing up an idea for the game is not the same as bringing it up in the standalone.  And no matter how beaten to death it was in the mod, the topic is still just as valid.  Stop being rude and counterproductive.

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Mojo, no matter how skilled you are at the game, you cant make walking 20 kilometers faster.  you would HAVE to loot all the way there for thirst and hunger.  It will take a long time.  As it is, there are still spawnpoints.  I'm not saying that each of those circles represent 1 spawn point.  i'm saying that you would spawn anywhere within those circles, you just choose the circle.  it would be hard to camp those spawns just like the ones we currently have.

 

It's not spawn camping that is the problem. It's allowing a player who was just killed to pick where on the map they want to respawn. For example, if I killed some guy who attacked me in Elecktro, I'll have to leave elecktro because the guy will just repsawn as close as possible and come back for revenge. It happens in the mod, and it sucks. Dying and spawning over and over in quick succession is not what I want in DayZ, it's something I hate about most games.

 

As for the whole "it'll take a long time" to meet up. Of course it will. As it should. Think of Rick in the Walking Dead trying to find his family. Turn it into a mission rather than a problem you want fixed.

 

I'm against the whole idea of spawning together with friends, however that can be done. I'm against it because grouping up with friends should be an achievement, like finding an m4 & magazines. The point of DayZ is to survive. If you can't survive long enough to meet your friend after gather enough supplies to survive the trip, then I don't think the game should change to make it easier.

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It's not spawn camping that is the problem. It's allowing a player who was just killed to pick where on the map they want to respawn. For example, if I killed some guy who attacked me in Elecktro, I'll have to leave elecktro because the guy will just repsawn as close as possible and come back for revenge. It happens in the mod, and it sucks. Dying and spawning over and over in quick succession is not what I want in DayZ, it's something I hate about most games.

 

As for the whole "it'll take a long time" to meet up. Of course it will. As it should. Think of Rick in the Walking Dead trying to find his family. Turn it into a mission rather than a problem you want fixed.

 

I'm against the whole idea of spawning together with friends, however that can be done. I'm against it because grouping up with friends should be an achievement, like finding an m4 & magazines. The point of DayZ is to survive. If you can't survive long enough to meet your friend after gather enough supplies to survive the trip, then I don't think the game should change to make it easier.

While true, it is also true that in walking dead, they dont have a chance of breaking their leg walking down 2 stairs (which has happened to me several times,) or have a chance of spontaneously dying for no apparant reason just by logging in (happened to me and my friends 5 times.).  The fact is, dying in this game is too easy, and the slightest mistake, or even NO mistake at all can fuck you over so you have to walk for 2 days to catch up to your friends, assuming they dont die before you get there and then they respawn where you were.

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As has been pointed out frequently, this is NOT the mod.  In the mod, you had UI.  In the mod there were vehicles.  In the mod there werent diseases in clothing or bloodtypes.  The standalone is evolving as it goes.  The difference between a mod and a game is that you can do whatever you want with a mod.  A game you have to face issues like balance, playability as well as enjoyability in a game.  Bringing up an idea for the game is not the same as bringing it up in the standalone.  And no matter how beaten to death it was in the mod, the topic is still just as valid.  Stop being rude and counterproductive.

 

This is not the mod, great. But all the reasons we couldn't choose where to spawn in the mod also apply to the standalone game.

 

I'm sorry if you find the truth rude and counterproductive, but you will never be able to choose where you spawn. It's just not going to happen. And it shouldn't.

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While true, it is also true that in walking dead, they dont have a chance of breaking their leg walking down 2 stairs (which has happened to me several times,) or have a chance of spontaneously dying for no apparant reason just by logging in (happened to me and my friends 5 times.).  The fact is, dying in this game is too easy, and the slightest mistake, or even NO mistake at all can fuck you over so you have to walk for 2 days to catch up to your friends, assuming they dont die before you get there and then they respawn where you were.

 

Don't try to justify your suggestion by pointing to bugs in the alpha. That won't get you anywhere.

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Bugs in the alpha? lol.  those were core features in the mod.  I assumed they were deliberate /sarcasm.  Point taken though.

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I don't think your suggestion about selective spawns should be implemented, the side effects outweighs the benefits.
Sure sometimes you may have to walk for quite some time when you die, but that is as it should be.

If both are fresh spawns and want to play together, spawn in, find a spot pretty much in the middle of where you two are and meet up. It reduces the distance by 50%.
Unless you stop at every location you find, meeting up does not take so long. Sure you might be really unlucky and have one spawn in Kamenka and the other in Berezino, but odds are that will not happen.

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