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Slyguy65

Pathfinding feature maybe even full blown area analysis?

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You know a way to find other people, by following trails they left behind (footsteps, blood, empty food/drink cans)

NOTE:Food and drinks should leave trash behind (the items already exist in game empty tin can would be food, empty soda can would be well ya.)

It would allow for people who are lonely or in the mood to kill get a nice idea of how far away other people are.

How it would work-If you ever played mount and blade warband you could inspect tracks and are then given a a quick message saying how old they are (similar to "study body" on a dead person in dayz).

To expand upon the whole tracking or avoidance feature if you enter a building you could "analyze" the area via smell perhaps and a message saying "nothing out of the ordinary" if no one had been there within the last 10-15 minutes. But if someone had been there you would get a message saying "Smells like person" or "Definitely not zombie"

Or if it was female character who had been there the message would read

"Something smells fishy" lol i kid ...or do i?

But seriously one last thing that would help you know if you were alone in the area would be inspecting loot piles perhaps

(some will say "well how would you know if someone had taken anything recently")

For the anal realists i would have to say the way to know if a survivor had been by would to be to look at the items and see if there was smudge or recent dirt on it.

If no one had been there then it would say "these items have not been touched recently" if someone had checked the loot pile that was inspected it would say "these items have been disturbed" or something.

P.S the way you would "inspect" and analyze would of course be simple mouse wheel options.

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