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Slangy

Will player movement always be client sided ?

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as in the topic asked i rly want to know this. I couldnt play dayz mod because it uploaded too much data for my poor internet and i cant get better internet where i live. So i heard about the mmo architecture and got rly excited for the SA. I started playing the SA on day one and i recocnized that the upload from day SA is nearly as "high" as the upload from the mod (about 5-10 kb/s while moving and about 3 when not moving)(My Internet : DSL 1000 with 124kb/s download). That tells me that my movement is still uploaded to the server. So i also play mmorpg's like gw2 and the upload there is by far lower then it is in dayZ. I rly want to know if the player movement is going to be server sided so that i dont have to upload my movement ingame or does it stay like this ? Rocket mentioned that some tools are disabled for a smoother alpha launch and i wonder if the movement thingy is one of those things.

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Oh god, I feel so sorry for you. Im getting 100mbps for the equivalent of 10 euro(maybe 13-14 dollars) where I live. And to your question i really have no idea. Though you should appreciate the fact that even though SA runs on a mmo like architecture its not at all like what guild wars 2 runs on. In gw2 theres no precision aiming all the combat is done with soft lock(which inturn reduces the need for precision data on player location) and thats something that requires substantially less broadband than what a shooter needs, especially a shooter with a map of the scope of dayz. So i dont really think that the broadband needs of the game would go down much.

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I fucking despise companies with data limits, I had that issue when I lived in Alaska, paid $130 a month for a 22mbps connection with a 200gb data limit.  It is truly disgusting that companies do this considering the cheapness of data.  

About the player movement, it needs to stay client side, imagine the lag you would experience trying to move or turn if it was server side.

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thanks for the answers.

 

@overdosed :

 

yeah but other games have the same "setting" and they run smooth without desync and so on. All zombie survival shooter run n1 and smooth like infestation (if u call that survival but u get my point eh ?).

And why the heck is the upload that large (for my connection). Its only the movement that causes huge upload for me and what does dayz SA have in terms of movement that e.g. Infestation does not have ?

 

 

 

@beardedcap:

 

i dont have a data limit :P its just that slow ^^ its the normal 1mbit connection and i cant get faster internet here :(. Thanks for the other part of the post but as i said earlier. Why the the upload so high compared to other survival shooter mmo's like nether, infestation and what so ever. i literally NEVER had a game that capped my upload and i played alot of games.

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I fucking despise companies with data limits, I had that issue when I lived in Alaska, paid $130 a month for a 22mbps connection with a 200gb data limit.  It is truly disgusting that companies do this considering the cheapness of data.  

About the player movement, it needs to stay client side, imagine the lag you would experience trying to move or turn if it was server side.

In NZ $80 gets my Family 50GB as well as phone and sky.

But 50GB is pure shit.

The only reason I could probably download DayZ is because the internet was down for 3 days :'(

Now battlefield wants me to download almost 5 gigs of China Rising D:

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