Aussie Bogan 350 Posted December 19, 2013 Hello Dayz community, The first thing i do when i start playing a new game is checking the options. (Mainly mouse sensitivity and disabling VSync and disabling rotation blur etc) I'm a player that believes having a smooth mouse sensitivity of a 1:1 ratio is a vital part of gaming... (Especially FPS shooters) Although the Dayz mouse configuration options seem to be quiet difficult to work... Iv'e tried getting the Y-axis and the X-axis to work so that they are the same senitivity when i look up down and across but i'm finding this near to impossible. I try disabling mouse acceleration which i hate, but i can't be sure because the icon states "Mouse acceleration ON" all the time regardless when i click it.. And as far as Mouse smoothing and dead zone go's i'm a bit lost... But my main concern is that i believe Dayz needs to add a more symplistic method of adjusting your mouse sensitivity (such as a bar that increases or deceases your speed) I know it's Alpha but i thought i might shine some light on this vital topic.... Thanks for reading and please share your thoughts or experiences releavant to this topic :) 1 Share this post Link to post Share on other sites
Aussie Bogan 350 Posted December 20, 2013 (edited) So am i the only one having this problem at the present moment ?? :/ Like is there a way i can make the sensitivity as accurate and smooth like other games i play for example Battle field 4 ?? Edited December 20, 2013 by Aussie Bogan Share this post Link to post Share on other sites
Zeppa 562 Posted December 20, 2013 Its more or less Arma thing, I find it ok... I dont need to do 180noScopeLeetMoves so, I quite much like it.Also it makes handling more "authentic" as you cant do so amazing snapshots but you actually need to aim a little, maybe its there to simulate gun weight etc, sure they could limit the char turning speed and make the acceleration etc linear, to prevent bunnyhopping380noscopes... But from these two I would prefer present. Share this post Link to post Share on other sites
Aussie Bogan 350 Posted December 20, 2013 (edited) Its more or less Arma thing, I find it ok... I dont need to do 180noScopeLeetMoves so, I quite much like it.Also it makes handling more "authentic" as you cant do so amazing snapshots but you actually need to aim a little, maybe its there to simulate gun weight etc, sure they could limit the char turning speed and make the acceleration etc linear, to prevent bunnyhopping380noscopes... But from these two I would prefer present.Fair point.. I guess my intentions aren't to do 360 quick scopes anytime soon.^^I'm personally finding this sensitivity un-even and inaccurate even when comparing Dayz Standalone to Arma 2 Dayz mod. I truly wonder, If this current configuration menu regarding Y-axis X-axis, smoothing, dead zone aiming is really relevant, useful or even functioning properly within Day Z standalone... (Should the Dev Team review this current system perhaps since is Alpha???) PS: I am much enjoying playing Dayz standalone so far but my only issue is the mouse sensitivity mechanics. Edited December 20, 2013 by Aussie Bogan Share this post Link to post Share on other sites
Claw 26 Posted December 20, 2013 Its really anoying and no its not a arma thing - a2 is fine. I always use very low sens in fps, and like others no mouse accel smoothing etc. I have a mouse with dpi switches and have to switch it up so my mouse is not slow in menu / gear screen then have to switch it back when playing otherise its to quick. As mentioned mouse sens does not seem to turn off. Share this post Link to post Share on other sites
Tegla (DayZ) 112 Posted December 20, 2013 Arma is a bit clunky regarding aiming and mouse movement. You get used to it though.The acceleration is a known problem, and has been mentioned before. The only problem i have is the sensitivity is too high for me even if i lower it all the way down. It's been a problem for me since Arma 2 :/ Share this post Link to post Share on other sites
hoschelhoff 15 Posted December 20, 2013 The game seems to have a built-in cap on turning speed, no matter how fast you move your mouse.This really annoys me, as if you're prone in standing position. Share this post Link to post Share on other sites
Aussie Bogan 350 Posted December 20, 2013 So from some of the comments listed here, it appears the SA version needs a bit more work within the basic mouse sensitivity. Great!I'm not the only one seeing that their could be possible improvement. I truly hope more than just the "Known Mouse acceleration issues" will be addressed. I believe in order for this game to really flourish the Dev's really have to concentrate on fixing/polishing the important basics within this Alpha period. Share this post Link to post Share on other sites
Just lil me 2 Posted December 20, 2013 (edited) I have what it looks to be negative X-axis acceleration. I am using a SteelSeries Sensei RAW on 1260 CPI (sensitivity) as a first step and 810 as a second step (switch button on mouse for on the fly changes), with a pooling rate of 500 hz. If I move the mouse REALLY slowly, it would turn more or less decently. The faster I move it on the X-axis, the slower it turns. Snapping the mouse for a fast 180 will just move my aim by VERY little.____________________ I do understand this is Alpha, but it would be nice to have 1:1 possibilities, specially from a FPS type of game. Question: Is it working, or a -nomouseaccel setting for launch options exists? Edited December 20, 2013 by Just lil me Share this post Link to post Share on other sites
Aussie Bogan 350 Posted December 20, 2013 (edited) "I do understand this is Alpha, but it would be nice to have 1:1 possibilities, specially from a FPS type of game." I think you hit the nail on the head with this statement ;)From what you describe i appear to be suffering from it as-well to some degree. Not to mention the fact i can set the Y-axis and X-axis exactly the same speeds (according to the chart) yet i find the Y=axis way faster than the X-axis. - _- This needs looking into... Something clearly isn't right >.> Edited December 20, 2013 by Aussie Bogan Share this post Link to post Share on other sites
Aussie Bogan 350 Posted December 21, 2013 It would be great if we could have a Moderator/Dev team member comment on this topic :D Share this post Link to post Share on other sites