Jump to content
Sign in to follow this  
roanlamond@gmail.com

Negative Mouse Acceleration. Still one of the bigger issues.

Recommended Posts

How is this still a thing? I've played dayz on and off over the years so yes, its nothing new. But that's not to say it doesn't throw me off every time.

 

Even just navigating i get a "squirly" feel when i'm just turning a hall or turning to an object and have to fight myself to center my mouse.

 

Many times I feel as though I should have lived because im forced to slowly move my mouse to get the increase in turn speed from something hitting me or shooting from behind. Even straight ahead aiming is so off putting. You can't even build muscle memory to the negative acceleration just because its so inconsistent and that is what throws me out of the state of "immersion" more than anything else, not icons, texts, or anything like that. Just getting mad at my mouse for not cooperating.

 

It needs fixing. It almost feels like its intentional though. I don't think I ever seen Rocket acknowledge this issue in any streams or anything I seen with his name on it.

Share this post


Link to post
Share on other sites

That they even launched the standalone with it, puzzles me quite a bit. They said they would remove it a while back. 

If you you can't get something as fundamental as mouse movement right, what is the point?? Then it's just a polished turd. Looks nice, but still shit. I know it is to simulate real life, but i turn 360 fastern than my character can turn 180. It's incredibly inconsistent essentially taking away the whole learning curve. There is nothing to learn as the mouse acts on it's own. There is a reason they removed it from arma 3.

 

If they decide to have this "realistic" movement, I know I won't be playing the game. Why ruin a great concept with poor execution in the most fundamental area. 

Share this post


Link to post
Share on other sites

Try turning down smoothing all the way, and turn off "aiming deadzone" as well. The deadzone no longer works but the negative acceleration effect seems to be attributable to the remnants of that Red Orchestra type aiming which Arma 2 used to have.

Edited by SalamanderAnder

Share this post


Link to post
Share on other sites

Configure > Controls > 

 

Right side under "Mouse Features" set smoothing slider to zero....

 

 

Beat me to it, well played SalamanderAnder.

Edited by Kydoimos

Share this post


Link to post
Share on other sites

This has nothing to do with  negative mouse acceleration.

It is part of the same issue for the tracker.

Share this post


Link to post
Share on other sites

Try turning down smoothing all the way, and turn off "aiming deadzone" as well. The deadzone no longer works but the negative acceleration effect seems to be attributable to the remnants of that Red Orchestra type aiming which Arma 2 used to have.

This does as much as putting a band aid on a chopped off leg

  • Like 1

Share this post


Link to post
Share on other sites

Configure > Controls > 

 

Right side under "Mouse Features" set smoothing slider to zero....

Do you even know what negative mose acceleration is?

 

Heres a little experiment you can try. look at an exact spot on a wall, turn your mouse at a relativly slow pace till you get to that spot again.

Now do that again only this time turn your mouse as fast as you can to see how fast you can 360 again. The distance you first used to 360 will probably make you go 40 degrees if lucky.

 

It makes moving your mouse faster to track a fast object messed up, because your mouse starts to slow down the faster you move your mouse to try to keep up. so you have to slow down your speed to increase it. Sounds wrong right?

 

Pretty much youll never have any consistency with negative acceleration. Its worse than normal acceleration.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×