smoq2 221 Posted December 18, 2013 I am just curious about how this works in practise, i.e. How condition affects particular items. I'm going to just go along with categorising items and asking questions below each category. I know that every item in the game can get damaged if it's "container" (backpack, clothes, etc.) registers a hit, so I won't be asking about this. Tools (e.g. kitchen knives, screwdrivers, can openers, etc.) I know that tools get damaged when you simply use them. Like the can opener registers damage when you open a can. But what happens when its condition hits bottom? Is it removed from you inventory or simply won't open cans any more? Clothes (armour included) How does condition affects clothes in general? What can happen to my character if I keep wearing badly damaged jeans? I assume a badly damaged helmet does not protect my brain as good as a pristine one, but I'm not sure if this assumption is correct. Is it? Are clothes removed from my inventory if they get destroyed? Melee Weapons (axes, shovels, baseball bats, etc.) Does condition affect the stats of said weapons? I.e. Will my axe do less damage if it's almost broken? And a standard question, are melee weapons removed from my inventory if they get destroyed? Guns Do guns get damaged only when they register hits, or does shooting also reduces a gun's condition? I assume that condition also negatively affects gun's statistics, but again, I'm not sure if that assumption is correct, and I have no idea if all stats are affected, or just some of them. Would like to know that. :) That's probably all. I'll try to update this post with further questions I might have, and hopefully with answers if they come. Share this post Link to post Share on other sites
Styliaan 1 Posted December 18, 2013 Can only comment on Axes and M4's. The axe ive killed upwards of 30 zombies, it was worn condition or something similar and seems to take barely any degradation just from zombie kills(a few hits on glitched zombies, in walls etc have missed and hit walls)A pretty reliable zombie killer 1 on 1 or 1 on up to 3. Until the health system is a lil more understandable i bandage after every zombie encounter. After 1 fight early on, no visible wounds, no bleed i was losing health. Bandaged and said after some time, wounds were healing. M4 - 90% pvp and a few zombie kills. Killed once, and picked up the same M4 i was carrying, friend was guarding body and killed my attacker.14 hours of gameplay, got it within my first hour. 10 or so kills, shot at about 25 people at various ranges.(maybe missed 2 of the players at long range).M4 itself has no wear/condition and doesnt seem to degrade unless its missing a tooltip.Bipod(badly dmg'd) degraded after a few kills and disapeared. The butt of the gun(forgot name) has also degraded and disapeared, also badly dmgd when added. Handle/sight was pristine, replaced it with a new pristine one, only went worn after most the kills. I also forgot the name of the front handguard thing, it took a lil condition loss, but replaced it with a magpul.Also changed the handle sight to some other kind(still a ironsight variation) more due to look then condition. I heard pvp would degrade weapons faster so ive been paying a lil more attention, and trying to kill with it. But i wouldnt say it is any downside at all, i got a few kills without the buttstock at all and as most kills are closer range, i cant tell if there was an accuracy effect.Im assuming this is something that hasnt been brought in as much as it will be in full version, if this is as bad as it gets, there seems no real negative effect to playing bandit.Later when there are way more guns, and it wont be so easy to find the same attachments everywhere, maybe it will come into play. Getting shot and killed(2-3 bursts of M4 when i was looting items) didn't seem to change durability/condition at all, whether it needs a direct hit on the weapon itself or not, i dont know. Share this post Link to post Share on other sites