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vegetavegeta

Oculus Rift Headtracking question.

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Has anyone figured out how to get the head tracking to work? I've got the visual display set up, but I'm failing to get the Head Tracking to work.

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I've not had the chance to try it just yet (I've left my Oculus Rift at my Uni flat to help my revision :blush:   ) but I assume it will be the same as for the mod (As long as Trackir is still natively supported).

 

Use Opentrack to emulate trackir with the rift (and hydra if you have one for the best experience). Then Calibrate the sensitivity until it's one to one (took me a while).

 

Alternatively, a simpler solution would be to use Tridef's drivers which can link head tracking to the mouse cursor... however this will come at the disadvantage of the lack of permanent free look.

Edited by NobleBrutus

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