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poisonman

Poisonman's Crazy Idea / Wishlist Thread

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From the man that brought you right clicking your hatchet (which followed over to your flashlight) from your utility / tool belt to use it rather than storing it in your backpack.

I bring you, a entire thread of his crazy ideas! Wishlist time!

Hooray right?


Also have another Idea / Suggestion with the Inventory / Weapon system, you can give it a read and see what you think. This idea will probably help solve or at least circumvent / bandage some of the inventory bugs / issues.

I'm going to throw out 2 - 3 different ideas that would solve the issue in a few different ways, if you like all of them, they all would work fine together as well.

First, now that we have flashlight on the tool belt, we can get rid of the starting backpack, and have players start with no backpack. This change would go well with my suggestions, it would also make Czech Pouches actually worth something as well, and make finding your first backpack a very exciting moment!.

Now I know these suggestion may or may not have been mentioned already by someone else, parts of my suggestions may also be borrowed, but bare with me, they are pretty good, and I think would be pretty cool.

Ok so we all know how damn buggy the inventory system is, and how changing weapons and things around between your inventory & backpack can cause things to be deleted and dropped on the ground, etc, etc, or if you want to equip your melee weapon hatchet from your Tool belt you have to drop your primary weapon or put it in your backpack.

I really like other peoples suggestions on moving said weapons to your Tool belt while you have your Tool belt item out, so if you want to pull out your hatchet for melee it puts your primary weapon on your Tool belt till you switch the hatchet back to the Tool belt, and same thing with the flashlight, it switches your secondary to the Tool belt till you put it back on the Tool belt.

Ways we could accomplish this (as I said earlier, these two / three methods could be used together or separate).

1) Just making it simply what the another poster already said on these forums here somewhere, but just when you switch to flashlight or hatchet it puts whatever was in that primary / secondary slot previously onto your Tool belt till you switch back.

2) Making your Tool belt different "sizes" depending on not only if your wearing a backpack or not but what backpack your wearing. The numbers would have to be thought on very hard and probably tested / tweaked a bunch till you got it feeling right, but this could be exciting.

Like say you don't have a Backpack because Rocket decides to remove your starting Backpack to make things harder and more interesting, so without a Backpack you have 3 Utility / Tool belt slots, Czech Pouch gives you 1 or 2 more slots, etc, etc, where the biggest backpack the Coyote Backpack being the only one that gives you enough Utility / Tool belt slots to hold every Utility / Tool belt slot item in the game.

Making you have a limited amount of Tool belt slots makes you have to decide which utility items are more important to you, and which ones you don't need till you get a bigger backpack. It may not be right for this game, just a idea though. Instead of having everything all the time once you find it all, it also makes finding a better backpack more of a big deal, it makes better backpacks more than just more "regular" storage space. *shrug*

3) Add two new Utility / Tool belt items to the game. A Sidearm / Secondary Holster, to hold your secondary in your Tool belt when you switch out to the flashlight. and A Primary Weapon Sling, to hold your primary in your Tool belt (on your back) when you switch out to a melee weapon (this would really only work with the crowbar was made a Utility / Tool belt item as well I suppose, prying shit open FTW!)

Let me know what you think?

This could also go hand in hand with possible future additions to the game like making the size of your backpack and the amount of stuff your carrying effect your speed in game, how fast you get hungry / thirsty, and also your noise level.


I just can't wait till they possibly make all building enterable, I know I have heard a few E3 rumors saying they would eventually make all building enterable.

Would also be cool if he left some of them locked, and added some Utility with the crowbar, making it so you can put it on your Tool belt and use it to Pry open locked doors, then he can also add lock boxes, crates, chests, etc you can pry open either as loot or player storage or both, can eventually make cars lockable with a upgrade / Key, then you can use the crowbar to pry them open or break a window or something. Lots of good stuff I can add to this, could go on for days.

Prying stuff open could have a animation (so it takes time) and also make noise that can attract zombie and human attention.

Lots of good options here.


Knocking Players Unconscious would be cool if you could do this by hitting a player in the head / back of the head with a Stock Strike, Pistol Whip, Flashlight, Crowbar.

Adding in handcuff (very rare spawn off police / military zombies only and / or zip-tie restraints would be cool as well.

Could knock someone out and take them hostage or whatever. Lots of options there, you can leave them to die with their hands bound, or you can have them as a hostage / prisoner.

Of course so you can grief other players once your "captured" you would have the option to suicide / restart, or you can try to escape if standing (run, but obviously with your hands bound they can easily kill you since you can't fight back), but your captors can keep you from running by pushing / sitting you on the ground which would make it so you can't get up because your hands are bound.

If you do escape someone else can remove your handcuffs with a toolbox or zip-tie with a hunting knife, toolbox, or axe. You can also do it yourself if you find the items in the world (you have to find them in the world to use them because your hands are bound, you can't use the ones in your inventory) this would make it difficult to escape by yourself unless your really lucky and come across one of those before being killed by your captors / zombies. (would have to maybe make those utility items more rare?)

The other option would be sticking with it and immersing yourself and seeing what your captors do with you, I mean they may let you go, you may eventually be able to become part of their group if you stick with it and you get to know each other and they like you, who knows, it could be rewarding sticking with it rather than instantly restoring to suicide or trying to run away and escape when captured with your hands bound.

This type of system could be really cool for robbing someone, or taking someone for hostage / ransom, dealing with someone you don't trust till they earn your trust, really mean way of killing / torturing someone, just lot of fun immersive fun interaction with other players. Could be cool for "end game" PVP war games between groups of survivor etc, the possibilities are endless really.


Zombies, they should hear better than they see, i can agree there, but there needs to be more work done on the zombies before we can get there I think.

Because if zombies hear you they shouldn't immediately aggro you, they should search and not aggro till they get sight, but they should investigate each and every sound in range of them, in order of proximity and loudness. Priority on loudness.

And they don't necessarily need to do that search animation like someone else mentioned earlier in the thread, I mean you can have them do that "investigation" mode for a few seconds or minutes or whatever if you would like to, but if they would just move to the area of the sound and just go back to normal, walking around "looking" for you, that should work fine as well I would think, no?

But like you said Rocket that might make too much of a performance hit and may not be possible, but I guess we will see, that man not be a feature you can add till this is it's own stand alone game. *shrug*


Ideas for Vehicles

Keys for Vehicles so you can lock other players out of them, and also need the key to start them unless you break in and hotwire it.

How do you get keys though?

Should add a function / feature to the mouse scroll wheel for vehicles, you can call it "search vehicle", it will be kinda like "Study Body" on corpses.

It would give you some subtle hints as to what town / city / location on the map to where the original owner lived before the Apocalypse, which would make it kinda like a "quest" or "mission" from another game but without any type of marking or quest dialogue on your screen all subtle hints, then if you find the right location and search the person's house or whatever you can find the keys for your vehicle, and it can be something randomly picked each time for every vehicle, it would add to exploration and movement around the map and give players other cool things to do "end game" wise, would take a lot of time, risk, and effort to come out with the key, and that reward would be worth it.

Upgrade / Crafting Like System

Upgrading the armor on the vehicle

Attaching weapons to the vehicle (make it only work with the very rare spawning Light Machine Guns, make it so you can attach them to certain vehicles so you can have a moving death machine) would be very cool

Once you have the keys to the car it would be cool if you could upgrade the vehicle to having a alarm system. Would alert zombies and players if triggered, by someone trying to break in / steal your vehicle, now only would they need to break a window or pry open the door with a crowbar (animation / cast bar so it takes time to do much like bandaging or anything else in game) but you would then need to hotwire the car so you can get it to start so you can steal it (another animation / takes time) but you would also have to disconnect / disable the car alarm (another animation / takes time)

Through all that time is the risk of getting found attacked by zombies or players, but the reward is great as you get to steal the vehicle from another player and any loot stored inside it.

Once you stole the vehicle you can study it yourself to get a location to get a key for yourself, or if the person your stealing the vehicle from shows up you can kill them and get the key from them directly.

In the event your vehicle gets stolen you can have a chance to get it back by waiting for the thief in the house where the keys for that said vehicle are, if you can beat them there, you would already know where said location was because you already had to go there yourself to get the key originally.

If you break the windows to break into the car you need to use windshields to repair the windows, if you pry open the door with a crowbar you need to use scrap metal to repair the door / hull, etc.

I'm sure a lot more ideas can be put here for Vehicles, stay tuned!


Roaming Zombie Hordes / Zombies Everywhere!

There definitely needs to be more zombies in the world, and not just in towns / cities and buildings, anyone that watches "The Walking Dead" or any of the numerous Zombie Movies / Shows, knows zombies will roam either by themselves or in herds / packs in search for food.

That and things need to eventually be fixed so Zombies break down doors & barriers to pass through them rather then just being able to walk / glitch through them like they do now.

Sure they hang out in towns & cities because that is where people (their food) usually are, especially right at the start of the outbreak / apocalypse. And Zombies will continue to hang out in these towns & cities long afterwards as well because these places will still get traffic from survivors scavenging for food / supplies / etc, but this shouldn't be the only place they are.

But after everyone is either dead & converted to a zombie themselves, or survive and escape you would think at least some of them would roam around the map looking for food, mainly sticking to roads & paths, but zombies don't think or care, they would wander through the woods if they had to, to find food.

There should be less zombies randomly in the woods then a open field or city / town (I totally agree here), but they should be out there looking for food. No where should be safe forever like the woods are / can be in this game at times.

The campsite the survivor's had in the woods outside Atlanta eventually got over run and do did Hershel's Farm, as a survivor in the zombie apocalypse you should have to unfortunately move / relocate every so often to survive.

I also understand the need for zombies to spawn, dynamically or not, when people get close to a town or city so things are exciting and challenging, and that is fine, but there really needs to always be a certain set amount of zombies in the world everywhere all the time both roaming by themselves & in herds as well as just staying in one place like they do now, all of this on top of the dynamic town / city zombie spawning.

No where can be safe forever from creatures who don't sleep or get tired and their only motivation is to find you and eat you, zombies aren't smart and can't / don't think (they are dead), but they are relentless and never give up. Zombies don't know quit or really much of anything else other than you looking delicious.


**** UPDATE **** Not "hiding" a Corpse attracts zombies(New Zombie Spawns) **** UPDATE ****

----------------------

This is something suggested a long while ago by another player but I really liked it

Player Corpses should definitely attract zombies in the immediate area like it does now, maybe have the player corpse spawn one zombie a minute, up to 10 total until the corpse is hidden, and if one of the 10 dies and the corpse is still there it will spawn another after a minute keeping the maximum at 10? Kinda like it.

I think multiple corpses should definitely increase the amount of zombies but you would need to definitely need to test it a bunch and tweak it so it feels right, so its not too OP, but also keeps things interesting.

Zombies should also investigate other zombie's deaths, not just player death's if they are in range of hearing / seeing it.. only makes sense, they are attracted to sounds / smells, and to a very limited perception of sight.

Could also make it so you need the entrenching tool to bury corpses, but also allow people to Burn corpses with matches / wood or matches / gas as well, it should definitely attract zombies same as a flare or campfire would, but since your burning human flesh and blood I would think it would attract more. I like it.

I feel this idea would give more risk to bandits, which is good for the flow of the game, its a survival game but the game is meant so that no one can last forever even if they try to avoid zombies and pray on just players.

The zombies spawning on the dead players in one minute intervals on top of dead player / zombie bodies attracting zombies in the immediate area, would help balance shit out with bandits, because if there is more then one player and the bandit is laying prone somewhere in a tree line, they can sometime take out a whole group, ive seen it happen before, this would balance it so the bandit will eventually have to move on, loot quickly, whatever, hide bodies otherwise he will be a risk of zombies as well, rather than isolating himself from that side of the game and just harassing other players all the time.

this is obviously tweak able so you can make it 20 or 30 minutes instead of 10 with the 10 zombies and then the player corpse turning into a zombie itself. or even tweak the amount of zombies that spawn off of it, to make it balanced / fun.

but I definitely think it could be a move in the right direction, everyone needs to be on their toes in the zombie apocalypse, this idea on top of roaming zombie hordes and zombies being attracted better to sounds will all help to reduce banditry and make it so they can't just sit and camp the same area all day, and have to move around the map and stay on their toes just like everyone else.

Updated thread, will continue to do so as I think of stuff.

Feel free to add to this / comment, Thanks!

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no zombie hordes yes on handcuffs/zip ties yes on upgradable vehicles

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So no one else has any comments or suggestions or anything for me based of this thread?

My thread needs MOAR love PLEASE!! COMON! lol :-P

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"I just can't wait till they possibly make all building enterable, I know I have heard a few E3 rumors saying they would eventually make all building enterable.

Would also be cool if he left some of them locked, and added some Utility with the crowbar, making it so you can put it on your Tool belt and use it to Pry open locked doors, then he can also add lock boxes, crates, chests, etc you can pry open either as loot or player storage or both, can eventually make cars lockable with a upgrade / Key, then you can use the crowbar to pry them open or break a window or something. Lots of good stuff I can add to this, could go on for days.

Prying stuff open could have a animation (so it takes time) and also make noise that can attract zombie and human attention.

Lots of good options here. "

I like that idea a ton. Awesome thinking. Anything with more TOOLS in game is great. I really think an end of the world event tools would be very valuable. So the tool box, hatchet, knife, crowbar is a great start. Maybe some gunsmiths tools to apply a suppressor and maintain weapons. Any other tools would be welcomed by me.

Also the right click to hatchet/flashlight/knife is great (or right click for buttstroke even).

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I want to say the sling option for your primary exists in the ACE set of mods so maybe that wouldn't be super tough to implement since any stream lining of the inventory system would be welcome.

I think it is set up in ACE that you can sling your main and grab a second rifle but you don't take any ammo, only what is in the weapon already and I think you drop the extra weapon when you switch back to your primary instead of being able to switch back and forth. Can't remember 100% and I'm at work so I can't check.

There are alot of things about the ACE mod that would be a welcome addition to DayZ but I don't know how much outside work Rocket is willing to use or if he even wants any of the features.

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I like every single freakin idea in this thread. I hope they add them ALL. +1000000000

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The zombie groups or squads could be easy to add. The problem is that you would have alot of extra zombies roaming around for no reason lagging the server because the zombies would get lost on their own somewhere and wouldnt be too smart. I suggest that players who die regardless of how they died should have a 5 second respawn timer and spawn as a zombie. Sounds corny right? Wrong. Adding this to the game will make survivors hiding in forests think twice about getting careless since now you would never know when some smart ass player zombie will bring zombies to you by searching the woods or the lakes. This will add the increased paranoia to players regardless of where they are. Dead zombie players should be able to spawn other ai zombies for their squad which follow them around. This would be much more thrilling and weigh less on the server than having to spawn tons of ai zombies everywhere to accomplish the very same thing. What are we trying to accomplish? Paranoia and fear. Player zombies shouldnt spawn a group of ai zombies all at once but gradually increase in numbers in some way (insert ideas).

Another thing I throw in here. For all those bandits sitting under a bush sniping other players, everytime they fire one of them loud ass rifles you should spawn zombies around them to could possibly hear further shooting. Like in the movies, shooting fire arms attracts unnecessary attention. That would make you carefully choose who to murder for loot and not just shoot everyone that passes by because it can create problems for you and your team to open fire all the time.

By the way I love all these ideas, sadly Im not sure how possible it will be to make all these buildings enter-able in chernarus unless someone creates a whole new map with nothing but enter-able buildings. The whole tool belt ideas I also think are good as a temporary bandage to the problems we are facing. I also like the idea of not starting with a bag.

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