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phisher34

Rocket, is there a way to make the connect/disconnect message server specific?

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We had a topic going in Server General where we determined that the removal of the connect/disconnect message was done via the mission file. None of us want to modify that file as we understand it is against DayZ rules/ethics.

Is there a way to make this a server choice instead? Similar to the death messages that can be turned on/off via the difficulty settings.

I was all for removing it, but after a string of players in our server that would disconnect in a firefight, server hop, change positions, then reconnect to ours, it became difficult to keep track of who they were. We keep the player ID's turned on only for this reason to help identify them.

Right now, I've been checking server logs and rpt. files (some of these players would even change their profile names thinking I wouldn't notice - but the ID's and GUID's match). The only problem with this is it requires alt-tabbing and waiting for the report file to update. It also isn't a surefire method as other players could disconnect or reconnect at the same time.

Thanks!

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