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law1977

Melee, reddit post from rocket

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I am a avid follower of Dayz:SA I read all posts here and on reddit, below is a quote from a question on reddit by someone about state of melee, below is what rocket said.

 

source

 

 

Feedback on melee depends perhaps on perspective. We are far, far beyond what we initially anticipated that we could do. However, this means that we now are the bottom of a different league, and it's natural to start comparing melee to games that do it much better.

So I kind of have mixed feelings on it. Some positive points:

  • Bones moves when you hit body parts. i.e. you hit someone in their head, their head moves away from the impact in response.

  • Ballistic damage, brute damage, and slash damage types supported.

  • Bleeding occurs from points of impact.

  • Damage is resolved by the server only

  • Different weapons have different attacks

  • attacks to different body parts cause different effects.

Some negative points:

  • The "gestures" system (animation method) is rudimentary and results in some weird looking animation bleeding at times

  • When FPS is low, hit detection can limited. However, hit resolution is good so long as the server is above 10 FPS. Detection is made clientside, and then the resolution is requested from the server based on this.

  • Feedback of hitting is not quite as good as we want. Just the body parts moving, sound effect, and contact splat of blood.

  • Sounds have not been done at all, placeholder contact sounds are used from bullet damage (our audio designer has not started at the company yet)

  • probably much more that I'm forgetting.

EDIT: I missed the biggest problem: controls. We are still revising how to actually control your "stance" and then reconcile that with controlling weapon "stance" in a cohesive and intuitive way, it might be some time before this is resolved.

 

 

Had  a quick look to see if anyone has posted this on these forums, (well I checked general forum). This is a lot more that I expected from standalone, even in its initial state, so thought I would see what people think of it here and got any thoughts on what he covered. I`ll start ;-) 

 

It all sounds very impressive, i really like the way hits on different body parts cause different effects. I doubt we will be able to chop limbs off (a man can dream, hopefully in future), the basics are there thou. So this got me wondering, melee weapons must have a different attributes for damage they cause,  a knife will do less damage than an axe  depending where you hit etc.. So in this new inventory systems I wonder how many stats each item has :-

 

1. Impact strength, how much weight is behind a blow

2. durability, how well made it is (see this all ready from dev blogs regarding clothes)

3. Speed, comparing a knife to an axe

 

Then I got thinking, if you used a lot of melee in real life you would naturally get stronger and more efficient at it so your character in game would have better chance of doing a more clean kill. Say everyone starts at 0 for melee blunt weapons 0 and slash damage 0, you kill 10 zombies with a blunt weapon this increases your melee by 1 and blunt weapons by 1, this makes it a % increase of damage done with that type of weapon. Only a small % increase so the longer you survive in the game the more adapt your character is and you make more of an attachment to him/her. 

 

Of course this brought me how about maintain the weapon, for cutting weapons you can find sharpening tools and like melee as you become better at keeping your weapon in good working order you become more adapt at repairing them. You can also modify your weapons with various add ons depending what they are to increase their damage  nails etc..

 

Yup I have played dead island and I thought the melee in it was pretty good, so would be interesting where they head on this.

 

thoughts?

Edited by law1977

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in a game i play alot theHunter we have steadier aim and can aim easier as you use whatever weapon more.

 

maybe with melee as you reach certain kill amount or wounds your abilities with melee becomes better. as you say a little quicker or more stronger more precise.

 

if you watch walking dead watch the people now and they take down zombies very accurately now like nothing . clean one hit strikes.

 

only thing with levelling type systems is they can become grinds and the one thing i do like about dayz is i like to do what i want .

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"hit detection can limited"

That made me laugh :)

pjszq.jpg

  • Like 4

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Certainly sounds promising, just hope they get the sound right for hitting someone with a shovel.

 

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This tweet via Hicks 

"All melee weapons are still being balanced right now, so it wouldn't matter if I told ya ;)"
 
https://twitter.com/Hicks_206 scroll down a slight bit.
Edited by Dchil

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All of the other melee weapons pale in comparison to the might hatchet.

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All of the other melee weapons pale in comparison to the might hatchet.

Shovels (full length ones that is, not e tools) have a longer reach.

 

Don't need to get so up in some zed's face with a shovel compared to a hatchet.

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All of the other melee weapons pale in comparison to the might hatchet.

 

Even the chainsaw?

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All of the other melee weapons pale in comparison to the might hatchet.

the hatchet will always have a soft part of someone else head :lol:

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Shovels (full length ones that is, not e tools) have a longer reach.

 

Don't need to get so up in some zed's face with a shovel compared to a hatchet.

Or you can use it to dig your grave while I go splitting some skulls with the ol' hatchet.

And yes Fluxley, even the chainsaw.

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And yes Fluxley, even the chainsaw.

 

:(

 

png.png

Edited by Fluxley
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pfftt crowbar if its good enough for Mr Freeman its good enough for me!

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pfftt crowbar if its good enough for Mr Freeman its good enough for me!

crowbar ! you urchin . axe is the master bow down to your maker :)

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crowbar ! you urchin . axe is the master bow down to your maker :)

 

lol, how many aliens did that axe kill eh eh EH, crowbar was freemans weapon of choice and he saved the world without saying a word!!! then again speaking of bow hubba hubba or a crossbow. Would love to make my own bow in SA, with made arrows now that would be cool!!

 

walking dead anyone !! love that show makes me want the game more thou dammit!!

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pfft... Chainsaw... crowbar.. axe are you kidding me? Bow down at DOOMHAMMER the maker and the destroyer

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found that can..
*snip*

Ah e47, follow-upper to my memes :D

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Even the chainsaw?

That would make quite the loud noise dont you think? might attract more z's or tard players.

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That would make quite the loud noise dont you think? might attract more z's or tard players.

Not to mention it doesn't run on fresh air!

You'll need some fuel to keep her purring.

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Not to mention it doesn't run on fresh air!

You'll need some fuel to keep her purring.

yeah but always remember how cool you will look oh oh big samurai sword, rocket read this and make it happen!!! chopy chop chop

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That would make quite the loud noise dont you think? might attract more z's or tard players.

 

Obviously i'd put a silencer on it.

 

Not to mention it doesn't run on fresh air!

You'll need some fuel to keep her purring.

 

Should be plenty of fuel around seeing as there wont be any vehicles to start with :D

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"hit detection can limited"

That made me laugh :)

pjszq.jpg

hey thats my thing posting meme pictures.

but I will let it fly this time because of how hard I loled

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