scaramoosh 162 Posted June 21, 2012 I wanted to play this game to be scared and instead I just find it tedious to play. I found myself having more fun on servers without zombies and just shooting other players but after awhile being able to get resources without risk is boring.The problem with zombies is they just don't have any consistent method of seeing you, always feels random and like you've done nothing wrong. If Metal Gear Solid decided to let guards randomly see you in different ways then it wouldn't have been fun. However there is a consistent vision cone so you know how not to get caught, this was satisfying. I'm not asking for DayZ to have the same method because there are hardcore people in here that would moan. However zombies need to feel consistent and they're not atm, I can be in an open field with nothing around and crouching in a bush and suddenly a zombie will chase after me. I hate how I'm crouched in a building and suddenly oh look a zombie see's through the wall and now he's running around to the door. I hate how you cannot crouch full stop in the game or zombies see you from miles away, even from behind fences. I can be be sitting on the beach and suddenly one comes from from a house miles away. I see videos of how they acted before and it seemed much better, now they seem to aggro and spawn out of nowhere and it's so annoying and isn't even fun. You HAVE to prone everywhere and if you don't then you'll get seen and I'm sorry but travelling round a town while in prone isn't fun. You should only have to sneak around via crouching and prone should only be for taking cover or hiding when you're mega close.The other thing about zombies is they aren't scary when you work out if you keep running they'll never catch you. They'll aggro from the front, run behind you and then join the train. Then it becomes about bugging out their A.I because the combat in the game against them is poor. You'll get punched once and then bleed, that's stupid and it makes melee so pointless because it ends up like Minecraft. They should have to do some serious damage to you to make you endlessly bleed, rather than a tiny punch. All I ever end up doing is going up a ladder and waiting for them to come up one by one, running into a building and wait for them to get stuck on the door frame. I strafe up a mountain because they cannot run of them fast, I go onto a pier because they seem to hate them or just abort and reload. Why do I do this? Because fighting them once they've seen you isn't fun.... They warp all over the place cause their A.I sucks and their animations are shit.The whole blood mechanic though is retarded, in fact the whole breaking your bones thing all the time is too. I stepped off like 3 steps and broke my legs, that's not realistic and nor is the cure for it. So I don't see why that mechanic is even in the game, the only time you'd ever realistically break your legs in this game is any large fall where you end up dying anyways. Tbh that is another annoying thing because I fall through so many building roofs or those metal walkways in cherno...Back onto the blood system though, it just needs to go because again it makes no sense and isn't realistic. I think a health system is much better, just have it so zombies bite you and you can get infected and then you need to find a rare cure to get rid of it. However you cannot get infected from just a scratch, they need to lock you into an animation Resident Evil style. The other kool thing too would be where if you died your character stays in game as a zombie and you can see the name tag. This would make zombies so much scarier than them hitting you, you bleeding out and just bugging the A.I and bandaging. You could even make it so you can only kill them by a blow to the head...Just do something because right now this game isn't any fun because of it. At the very least go back to how zombies used to work because they looked much more fun in all the videos I watched which made me buy ArmA2 for this game in the first place. I swear something has changed from 1.6 to the 1.7+ builds which I first started playing. Share this post Link to post Share on other sites
lunakhod 8 Posted June 21, 2012 You thought DayZ was intended to be a scary game?But no seriously, you are an alpha tester for a free mod. Know your place. Share this post Link to post Share on other sites
ALICE666 0 Posted June 21, 2012 Well its scarey enough for me. I dread logging in most the time lol. :D Share this post Link to post Share on other sites
Virfortis 111 Posted June 21, 2012 You thought DayZ was intended to be a scary game?But no seriously' date=' you are an alpha tester for a free mod. Know your place.[/quote']Yes, because someone giving their honest feedback and opinion is not testing. Just do us a favor and uninstall now, DayZ doesn't need that kind of elitist bigotry.DayZ is meant to be an open world Zombie Survival Apocalypse mod, that right now is an open world Bandit survival mod. Zombies are rather pointless unless en masse (I.E. Enfield in Elektro) but getting rid of the blood system isn't going to help. Breaking legs is far FAR too easy to do right now, and he's right: A 6 foot drop wouldn't break my legs.So we have an anemic with brittle bone disease, they somehow survived the apocalypse when the military didn't? Share this post Link to post Share on other sites
nacrom 82 Posted June 21, 2012 I too have wondered about how my character managed to survive while the Russian Military could not. Well after ready World War Z I've got plenty of ideas but it basically boils down to two things: A boat and luck :) Share this post Link to post Share on other sites
nyuupingu 0 Posted June 21, 2012 But no seriously, you are an alpha tester for a free mod. Know your place. [\quote]He knows his place, he is giving feedback. When you dont have something to say about his thoughts then dont reply. but what you are doing is just useless and annoying...I wanted to play this game to be scared and instead I just find it tedious to play. I found myself having more fun on servers without zombies and just shooting other players but after awhile being able to get resources without risk is boring.[\quote]Then you are playing the wrong game' date=' play DeadSpace, Silent Hill, Resident Evil etc. but not DayZ. It is not meant to be scary, its meant to be challenging and realistic.The problem with zombies is they just don't have any consistent method of seeing you, always feels random and like you've done nothing wrong. If Metal Gear Solid decided to let guards randomly see you in different ways then it wouldn't have been fun. However there is a consistent vision cone so you know how not to get caught, this was satisfying. I'm not asking for DayZ to have the same method because there are hardcore people in here that would moan. However zombies need to feel consistent and they're not atm, I can be in an open field with nothing around and crouching in a bush and suddenly a zombie will chase after me. [\quote]Its a bit buggy at times, yes. But rocket is going to improve this with every patch and I can see how the mod and the zed AI becomes better and better with every single hotfix.I hate how I'm crouched in a building and suddenly oh look a zombie see's through the wall and now he's running around to the door. I hate how you cannot crouch full stop in the game or zombies see you from miles away' date=' even from behind fences. I can be be sitting on the beach and suddenly one comes from from a house miles away. I see videos of how they acted before and it seemed much better, now they seem to aggro and spawn out of nowhere and it's so annoying and isn't even fun. You HAVE to prone everywhere and if you don't then you'll get seen and I'm sorry but travelling round a town while in prone isn't fun. You should only have to sneak around via crouching and prone should only be for taking cover or hiding when you're mega close.[\quote']I looted a village full of zeds using prone and crouch walk. You need to know when you can use crouch. The new audibility system makes it more realistic. When you can see the zeds, why shouldn't they see you? And hear you. Also use things to throw to distract them from your position. Always ask your self: What would you do in real life? You would be even more careful. When rocket would nerf the zeds it would be too easy to get some decent loot and the game is broken. The other thing about zombies is they aren't scary when you work out if you keep running they'll never catch you. They'll aggro from the front' date=' run behind you and then join the train. Then it becomes about bugging out their A.I because the combat in the game against them is poor. You'll get punched once and then bleed, that's stupid and it makes melee so pointless because it ends up like Minecraft. They should have to do some serious damage to you to make you endlessly bleed, rather than a tiny punch. All I ever end up doing is going up a ladder and waiting for them to come up one by one, running into a building and wait for them to get stuck on the door frame. I strafe up a mountain because they cannot run of them fast, I go onto a pier because they seem to hate them or just abort and reload. Why do I do this? Because fighting them once they've seen you isn't fun.... They warp all over the place cause their A.I sucks and their animations are shit.[\quote']Yeah the AI istn the best in the world and its buggy inside buildings and so on. This will be fixed soon, remember: it is alpha. Also keep in mind that the melee weapons are just a test and will maybe be removed because they dont work. dont criticize things that dont work properly due to alpha. Better make some suggestion how to improve them.The whole blood mechanic though is retarded' date=' in fact the whole breaking your bones thing all the time is too. I stepped off like 3 steps and broke my legs, that's not realistic and nor is the cure for it. So I don't see why that mechanic is even in the game, the only time you'd ever realistically break your legs in this game is any large fall where you end up dying anyways. Tbh that is another annoying thing because I fall through so many building roofs or those metal walkways in cherno...[\quote']the blood mechanic is realistic. when you are bleeding and lose blood you are going to die. so you need to bandage yourself. and yes, the broken bones are a pain in the neck and need some rework, but again: give some feedback instead of complaining. I would like to see some broken arms and rips so you cant use your primary weapon (broken arm) or you cant sprint (broken rip). with this a broken bone will be painfull but wont be a death sentence in 99% of the time (and it would be more realistic. Why should a zed brake my leg?)Back onto the blood system though' date=' it just needs to go because again it makes no sense and isn't realistic. I think a health system is much better, just have it so zombies bite you and you can get infected and then you need to find a rare cure to get rid of it. However you cannot get infected from just a scratch, they need to lock you into an animation Resident Evil style. The other kool thing too would be where if you died your character stays in game as a zombie and you can see the name tag. This would make zombies so much scarier than them hitting you, you bleeding out and just bugging the A.I and bandaging. You could even make it so you can only kill them by a blow to the head...[\quote']I dont know how good you are informed about infections, but you CAN get infected just of a scratch and why is the blood system unrealistic? its more realistic then the normal 100% HP FPS system...Just do something because right now this game isn't any fun because of it. At the very least go back to how zombies used to work because they looked much more fun in all the videos I watched which made me buy ArmA2 for this game in the first place. I swear something has changed from 1.6 to the 1.7+ builds which I first started playing.Read the changelogs, a lot has changed. and it has changed to what rocket wants it to be. When you buy ArmA because of a MOD that is in ALPHA stage, then you should be prepared for massive changes...edit: I dont get the quote system in this forum here... :D Share this post Link to post Share on other sites
zantiago 119 Posted June 21, 2012 I agree on alot of things here.Specially the brakeing of our bones and what not.Morphine alone shouldn't cure that, atleast you should have to splinter it, bandage it and then use some morphine.Breaking bones shouldn't be that diffrent from what it is, but dropping down 3stairs, crawling over a rock, crawling over concret.. would never break anyones bones unless you suffer from some rare brittle bones dieases as mentioned earlier.I got hit by an ATV at max speed, what happened? i got bumped 10meters, started bleeding, broke no bones at all, and kept beeing shoved infront of the atv.This is cleared dumb, even as an alpha they should try and sort the small things like that.I love the game as a whole, but they need to fix minor things like that, and im sure they will in the future, or atleast i hope so.Regarding the zombies hearing you from 100meters away, and seeing you while you are inside a building is pretty dumb aswell.They are ment to be braindead.. so x-ray vision should not be implemented in their brain IMAO!Regarding the zombie animations, if they had an attack animation where they cought you, you would be shit out of luck if they were more than one.Not sure you thought that one through..Makeing a new system where they grab hold of you, and then start biting you, the second they release you, another one grabs you, and you end up beeing zombie food.It could work, but that means nobody would go closr to zombies, meaning they would have to remove the melee weps again, as they would be completely pointless and worthless to have along.Alot of decent points made, that i do agree with, and alot of stupid ones i disagree with, all in all, a good read mate. But some points werent really that thought out, or so it looked like for me atleast.Sorry for my poor grammar, english aint my native language you see.-z#Edit you end a quote with and you used [\quote]pretty simple mate ;) Share this post Link to post Share on other sites
Dekatris 0 Posted June 21, 2012 agreeing on the general premise of zombie combat being terrible, though i don't think making them more powerful is the solution on it's own.as they are they are faster than the player by a good margin, but have to stop to attack, meaning that while they will ALWAYS keep up with you unless you break line of sight (which is hard when they have xray vision and super-hearing, or at least did in 1.7.1.4 before i uninstalled out of frustration with things getting worse, not better).they also jink harder than a fly - if you have ANY framerate issues or lag, you are consistently not going to hit them, no matter how good your aim is.they should move like players do, be slower than a player running at full sprint, but be able to attack while moving. none of this darting left and right like crazy and STILL catching up to you.i am with you on the leg breaking mecahninc.i am not for removing the bleeding and knockout dynamics, the are a critical part of creating a tension in the game. however, the bleeding should be slower than it is now from zombie bites or scratches and much faster from say... bullet wounds. Share this post Link to post Share on other sites
evotech 0 Posted June 21, 2012 The leg breaking comes from arma 2 not having any physics, so as long as you "fall" you break your leg Share this post Link to post Share on other sites
CommodoreFrank 13 Posted June 21, 2012 The only thing that scares me is that my legs are made of uncooked spaghetti. Zombies just happen to be a means of abusing that fact. Share this post Link to post Share on other sites