piffaroni 13 Posted October 30, 2013 In 1.7.7.1 there was a code we needed to cancel out, "//Check for Ammobox" \n"// {" \n"//if(!(_x isKindOf ""WeaponHolder"")) then {" \n"//diag_log (""CLEANUP: DELETING AN AMMOBOX "" + (typeOf _x));" \n"//deleteVehicle _x;" \n"//};" \n"//} forEach allMissionObjects ""ReammoBox"";" \n"//*/" \n""// \n there is no code in 1.8.0.3 to stop the server from removing my weapon creates how do I fix this Share this post Link to post Share on other sites
PK Richie 507 Posted October 30, 2013 Should be ok if you add them via the database, I'm pretty sure the code only checks for scripted crates. Share this post Link to post Share on other sites
piffaroni 13 Posted October 31, 2013 Should be ok if you add them via the database, I'm pretty sure the code only checks for scripted crates.something keeps deleting them... how can i fix this issue? Share this post Link to post Share on other sites
-Se7eN- 874 Posted October 31, 2013 How are you adding them to your server? Share this post Link to post Share on other sites
piffaroni 13 Posted October 31, 2013 How are you adding them to your server?THE DATABASE Share this post Link to post Share on other sites
-Se7eN- 874 Posted October 31, 2013 (edited) THE DATABASECant tell if angry reply or caps lock is broken. Regardless ill look around see if there is a fix. Edited October 31, 2013 by Dienark7 Share this post Link to post Share on other sites
piffaroni 13 Posted October 31, 2013 Cant tell if angry reply or caps lock is broken. Regardless ill look around see if there is a fix.smh, why do people always think cap lock is a sign of yelling anger... I just didnt realize it was cap locked. anyways, please help me find a fix....its not the same without the bases! Share this post Link to post Share on other sites