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ftee

Choosing spawn location and the implications.

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Spawned at elektro and started heading up to ROG castle to meet with a friend, on the way a guy shot at me i turned around and popped that son of a bitch with my 1866 boom headshot

Then his friend turned up with enough gear to last me a couple days an shot at me with his M4 and hit me once and broke me legs i rolled behind a tree morphined and got up an finished him whilst i was grabbing his gear i told my friend to meet me and i picked up all his stuff a spare gun for my friend too but as i turned to run up the hill a bit more shots were hitting around me, i took cover and killed him again for the deathmessage to say it was the guy i had previously killed, then i stayed there and he just kept coming and then more people showed up and there was a deathmatch going on for a while as people were spawning and just coming for war

There should be a thing as if u die in the place you spawned you cant spawn there if you die a certain amount of times

 

Oddly enough that atrocious run on sentence of a post clearly proves why Ocelot is a tool.

 

Clearly choosing your own spawn results in some issues here. Saying "ignore them, you're just a whiner" is not creative, nor is it a solution. The solution is simple. Remove the spawn option for two or three turns after a player has used it once already. Say you spawn in Berezino and get killed. You will have to spawn at another location, kill yourself, spawn an another location, kill yourself, and then you can spawn again at Berezino. It would be significantly harder to re-engage people simply by spawning near them.

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I'm disagree with the above post, But i do believe there needs to be a cooldown of 10 minutes ( at least ) per respawn at any one location.

Let me explain why:

 

I've been playing dayz for a good long time now, since just after the alpha was released.

 

When i die ingame, on the south or eastern coasts, i would continually kill myself to get back to my body if it was a z who nailed me, or to revenge kill. Whether you agree with me doing that or not, it would usually take me between 2 and 3 minutes to accomplish my task and i'd beeline it back to my body. Now, this feature makes that alot easier. Am i opposed to this? No, whether you agree with my playstyle or not, i'm going to keep doing it, because i'm not about to throw away days or weeks worth of gear because you think it's not cool or you don't agree with it. I'll do as i damn well please and if you don't like it you can kindly go to hell. I play the game how i like to play it.

 

I might be coming off as a bit of a douche here, but i'll be damned if someone will tell me how to play my game, my way.

 

Yuck.

 

As soon as you respawn you should be unable to access your previous corpse.

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To the people whinging about how they get reveng killed in the cities, I really have to ask: If you just killed someone in a high-profile spot that is easy for them to re-reach, why the hell would you hang around there continually like an idiot? If you get killed because of this, do you really have ANYBODY to blame but yourself? It's not the spawn-choosing system that's at fault, it's your own stubbornness and stupidity.

 

Logic: Knowing a bandit is coming, but staying and choosing to die stubbornly? Oh, I'll just whine later and blame it all on the spawn system.

 

 

 

Its not really about blaming the select spawn system for deaths, its about the deathmatch style of play it pushes.

 

If people spawn in to a deathmatch then the whole game becomes a death match. Right now with select spawns people spawn into an area (Bolota, Cherno, Elektro) trying to get decent loot. They spawn in with bullets flying, people trying to get revenge kills and others just killing whoever they can.

 

If you manage to get out of there alive your not going to suddenly switch over to "Friendly" mode. Your still thinking Kill kill.

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