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pinapple900

Place better value on humanity system

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Now I know that the heroes have the ability to sprint for longer and bullet resistant vests, but what about the bandits and the survivors; I think the non bandit  should, when looking at a non bandit player, their heart rate and breathing should go up, making it a tad harder to aim. I not saying to reward the bandits with a steady gun, but they are experienced killers after all. But the heroes and survivors are either new, or kill rarely. But to add a disadvantage to the bandits, they should run slower or maybe be a bit more fragile in the legs, or more prone to infection. I also have ONE complaint. The heroes have a lot of upgrades like bullet resistance and stuff like that, but bandits get nothing except that sexy shemogh. I dunno, but we are as much of the game as anyone else. Maybe just add perks for diff player types, but they shouldnt be noticable right away. Thanks for your time.

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One word: Unrealistic.

 

You can't give bandits disadvantages because they kill other players. That won't make their knees weaker...

Edited by narkoman14

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bandits have the advantage of the loot they pick up and survivors are survivors, i mean..they have their life..

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Now I know that the heroes have the ability to sprint for longer and bullet resistant vests, but what about the bandits and the survivors; I think the non bandit  should, when looking at a non bandit player, their heart rate and breathing should go up, making it a tad harder to aim. I not saying to reward the bandits with a steady gun, but they are experienced killers after all. But the heroes and survivors are either new, or kill rarely. But to add a disadvantage to the bandits, they should run slower or maybe be a bit more fragile in the legs, or more prone to infection. I also have ONE complaint. The heroes have a lot of upgrades like bullet resistance and stuff like that, but bandits get nothing except that sexy shemogh. I dunno, but we are as much of the game as anyone else. Maybe just add perks for diff player types, but they shouldnt be noticable right away. Thanks for your time.

 

Bandits gain the mystical ability to shoot whomever the want and not lose their bandit status. Heroes can't even shoot a survivor who opens fire on them and is a bad shot or they will lose humanity. That is why they get advantages because they have a huge disadvantage right there.

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The only advantage heros get is that small increase in run speed. Im sure the vest is just part of the skin and doesn't give a damage resistance. Iv always thought that the hero should get a more camo'd skin as they more likely to wanna hide and avoid an engagement. Give the bandits a more brightly coloured skin so they pay the price in terms of stealth.

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The only advantage heros get is that small increase in run speed. Im sure the vest is just part of the skin and doesn't give a damage resistance. Iv always thought that the hero should get a more camo'd skin as they more likely to wanna hide and avoid an engagement. Give the bandits a more brightly coloured skin so they pay the price in terms of stealth.

Vest is actually bullet proof.

It stops 9mm pistols.

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Vest is actually bullet proof.

It stops 9mm pistols.

well... I was a hero on this 1 server which has been shut down, but me and my freind tried that and I started bleeding and it got very messy.

Edited by zombiekiller777

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