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ZombieGrin

Zombie run speeds and Pathing

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Zombies should NOT always run at 150% player speed. There should be a varying speed for every zombie somewhere between 75%-110% player speed. Some run fast, some run slow. As it stands every zombie in the game is an olympic sprinter they dodge and strafe around like a speed hacking ADD kid running through a PAC man maze. It doesn't look intentional either it looks like its just poor coding. Slow down the zombies and fix the pathing issues to a more direct route to the player. No need for this zig-zag BS they do now.

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I really like the zombies from the undead mod for arma2, great animations and I love slower zombies (old school zombie lover). But yeah, more variety is good I think (not to go over board like L4D special zombies), maybe the slower zombies travel in groups.

Have something like:

slowest=crawlers

slow=walkers (like the undead mod speed)

medium=monkey Z's(or what ever they supposed to be)

fast=runners (like we have)

+1 for random speeds

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