qla 0 Posted May 11, 2012 Could we get weapon damage charts and stats how much blood/hp does the zombies have?Why i ask this? I've shot many times other players with AKM etc. full auto assault rifle from point blank range, sometimes it takes 2 shots, sometimes 5 and sometimes up all to way 30 and has no effect (this must be a lagspike). Most of the time i can one shot kill people with CZ 550, Lee Enfield and Winchester, so is it just something that's wrong with full auto fire & lag? Share this post Link to post Share on other sites
sorophx 25 Posted May 11, 2012 in my experience a bullet from an AKM to the torso is enough to kill a player. not sure what's going on there in your game, but I do see players teleport all over the place due to desyncronisation. server degradation is what seems to be causing it Share this post Link to post Share on other sites
bacon55 (DayZ) 2 Posted May 11, 2012 in my experience a bullet from an AKM to the torso is enough to kill a player. not sure what's going on there in your game' date=' but I do see players teleport all over the place due to desyncronisation. server degradation is what seems to be causing it[/quote']At range the AKM can take 2 to kill a zombie. usually 1 centre mass.5.56 and 5.45 are worthless, IMHO. Share this post Link to post Share on other sites
qla 0 Posted May 11, 2012 server degradation is what seems to be causing itWould like to know is this fixed at normal ArmA 2 servers, or is it as bad in there too? it would make it unplayable, alteast for me. Share this post Link to post Share on other sites
tajin 17 Posted May 12, 2012 Depends on how much blood they have left at the moment.Damage is different to normal ArmA, so the AKM doesnt kill a full blooded player in 1 hit, unless you hit the head. Share this post Link to post Share on other sites
salty (DayZ) 39 Posted May 13, 2012 It depends entirely on your shot accuracy, distance, and enemy blood level. I've gotten double-tap kills at ~300m and 1 shot center mass kills at ~100m with the AKM. I've also failed hard and missed/clipped players with 5 round bursts at varying distances. :x Share this post Link to post Share on other sites
sorophx 25 Posted May 13, 2012 Would like to know is this fixed at normal ArmA 2 servers' date=' or is it as bad in there too?[/quote']regular servers rarely have more than 40 players and more than 100 AI units at a time, if the rig is decent, it runs any popular map smoothly. DayZ is the first time I've encountered so many issuesAt range the AKM can take 2 to kill a zombie. usually 1 centre mass.5.56 and 5.45 are worthless' date=' IMHO.[/quote']AKM is 7.62. you're thinking of AK74? Share this post Link to post Share on other sites
Intigo 4 Posted May 13, 2012 Would like to know is this fixed at normal ArmA 2 servers' date=' or is it as bad in there too?[/quote']regular servers rarely have more than 40 players and more than 100 AI units at a time, if the rig is decent, it runs any popular map smoothly. DayZ is the first time I've encountered so many issuesAt range the AKM can take 2 to kill a zombie. usually 1 centre mass.5.56 and 5.45 are worthless' date=' IMHO.[/quote']AKM is 7.62. you're thinking of AK74?I think he was just saying after that 5.56 and 5.45 are worthless - not necessarily related to the AKM. And yeah, the AKM is awesome while the AK74 feels very lackluster. Share this post Link to post Share on other sites
sorophx 25 Posted May 13, 2012 to tell you the truth, I don't measure a weapon's effectiveness by the number of shot it requires to down a zombie. for zombies I have my trusty 1911. your main weapon should only be used to kill humans (unless it's a Winchester, which isn't very good for that) Share this post Link to post Share on other sites
Intigo 4 Posted May 13, 2012 to tell you the truth' date=' I don't measure a weapon's effectiveness by the number of shot it requires to down a zombie. for zombies I have my trusty 1911. your main weapon should only be used to kill humans (unless it's a Winchester, which isn't very good for that)[/quote']Still like the AKM more for that too! Share this post Link to post Share on other sites
b00ce 5 Posted May 14, 2012 http://browser.six-projects.net/cfg_ammo/treeMerry Christmas. Make sure you set it to "A2 with OA: 1.60" and scroll down to "BulletCore" and look for the bullet you're curious about. Click the very top blue link that says config, it'll show you the hit damage.9 or above is a 1 hit kill for a zombie. Share this post Link to post Share on other sites
aoshi 32 Posted July 6, 2012 very messed up the link, someone would have to organize it, and find out what ammunition we have in the dayz Share this post Link to post Share on other sites