Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Hesson

UTC/GMT tags on servers

Recommended Posts

Server Admins,

I you are going to put the time zone the server is running on, please make sure that it is at least close to being right.

Same goes for version tags.

The amount of servers that never get any traffic because no one knows what time it actually is on them is absurd.

Thank you

Share this post


Link to post
Share on other sites

You can have the tag be completely right in regards to time on the server box itself

However, the longer and longer the server runs, the less and less that timezone will be, since low fps on the server = time flows slower than realtime.

So it's not really their fault, untill the server code is optimised.

Share this post


Link to post
Share on other sites

From my understanding, in game time is derived directly from local time on the box when the instance is started.

So, unless these server instances aren't being restarted for days at a time, how can you account for the 10-12 hour time slip that some of these servers are experiencing?

Also, for the most part, these extremely low fps issues that you are attributing the slippage to are due to the servers not being regularly restarted to clear junk loot, bodies etc and the becoming bogged down from having to track far too many items.

So, wouldn't it still be their fault for not properly maintaining their server with regular resets?

Share this post


Link to post
Share on other sites

From my understanding' date=' in game time is derived directly from local time on the box when the instance is started.

So, unless these server instances aren't being restarted for days at a time, how can you account for the 10-12 hour time slip that some of these servers are experiencing?

Also, for the most part, these extremely low fps issues that you are attributing the slippage to are due to the servers not being regularly restarted to clear junk loot, bodies etc and the becoming bogged down from having to track far too many items.

So, wouldn't it still be their fault for not properly maintaining their server with regular resets?

[/quote']

Lets see you do better.

Share this post


Link to post
Share on other sites

From my understanding' date=' in game time is derived directly from local time on the box when the instance is started.

So, unless these server instances aren't being restarted for days at a time, how can you account for the 10-12 hour time slip that some of these servers are experiencing?

Also, for the most part, these extremely low fps issues that you are attributing the slippage to are due to the servers not being regularly restarted to clear junk loot, bodies etc and the becoming bogged down from having to track far too many items.

So, wouldn't it still be their fault for not properly maintaining their server with regular resets?

[/quote']

Lets see you do better.

I plan to try soon

Share this post


Link to post
Share on other sites
Sign in to follow this  

×