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GodOfGrain

DayZ meets Space Station 13

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Well, not too much is happening in the General Discussion Forum. I find it difficult to believe, but this DayZ Community has talked about nearly every point which is in any way related to this game; including cultural implications, history of the Czech Republic, player psychology, endless suggestions, stories, ... :D

 

As everything has been talked about, we can also talk about some far-fetched things:

 

DayZ meets SpaceStation13

 

Actually they have already met. Rocket mentioned this game to be one of his sources of inspiration and is known to play the game quite frequently. Someone who has played Space Station 13 (SS13) may have noticed some similarities with latest videos of the DayZ-Standalone development .

Those little text messages, stating e.g. "you are feeling slightly thirsty" or "you are feeling hot" are used in SS13. SS13 has this brilliant approach of using plain text rather than graphics to transport information. The disadvantage: It doesnt look good: Gameplay picture [Link]

 

The advantage: It enables a very high degree of complexity. You could access an item description from your inventory, which could contain an actual description of the item:

 

"Mosin-Nagant, or russian: Винтовка Мосина, a bolt-action, internal magazine-fed military rifle, developed by the Imperial Russian Army in 1882-1891, and used by the armed forces of the Russian Empire, the Soviet Union and various other nations.

Despite the fact that the production date "1917" is ingraved into its wodden stock, the weapon looks robust and well-maintained."

 

You could find the above description in the game Jagged Alliance 2; some useful background information combined with some funny remarks. Besides offering "fun facts", the description box could be used to deliver more relevant information, e.g. a weapons estimated weight, some detailed information on its condition... These could be things which you could easily see / estimate / understand in real life, but you cant in game due to ... well, the fact that its a game.

 

Describing things in written form where a graphical representation would just take much work is a great thing. It is just so much easier to have e.g. a complex medical & health system if most of it is text based. And if its easier to do, there can be more of it. Just imagine, someday they give modders access to the new DayZ, and by chance a modding group establishes which is dedicated to bring a high level of complexity to crafting, reparing, weapons, etc. by using a text-based approach. Such stuff can only be done by modders, as e.g. SS13 and Jagged Alliance 2 (v.1.13), high-complex games regarding their game mechanics, had huge development times. Could happen for DayZ as well.

 

To sum it up:

- Much text in-game. No everyone would like it, but enough people for a mod community (*)

- A 3-D shooter with the item complexity of SS13 and JA2? Yea :D

 

(* mod of the standalone)

Edited by GodOfGrain

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