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green_machine

REAL SFX.. or not.

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I just got back from the internet underground and it wasn't long before I was thinking about DayZ. 

I viewed a few video's where people are beheaded. Cast your judgement at me all you want but I can say that I greatly appreciate having my head more than I used to and have a greater respect for the fragility of our fleshy bodies. 

So, when the blade enters the throat, there's a crazy sound. The blood gargling, futile sound as the throat is separated from the lungs but the lungs still instinctively breathe in and out. Sounds like a hissing pig sound. 

So, I figured if you want to make DayZ more horrifying, you could include similar sound effects as zombies eat your corpse. Maybe have a 1/100 chance of it occuring just before death. Or after dying from a PVP knife attack or something similar > Being shot in the neck. 

 

As the sound effects stand, they're treated as two different entities.. 

There's a zombie sfx.
There's a player sfx.

There's no synchronisation between the two and there's no real.. realism. 

There's a demand for physical interaction between players and zeds. Like seeing them grab you, hold on etc. I think this idea is its twin (twisted) sister.   

[May I ask how SFX for the SA are progressing?]

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