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killroth

idea to stop server hopping.

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Would it be possible to implement a system to keep people from server hopping in same area? Here's my idea... lets say a person logs out in the barracks. If that person logs on another server and loots the barracks then logs out. they log in another server and havent moved at least 50 meters from thier original location they get a timer when they login. You could say make it 4x or 5x times until they get the timer without moving from the same location. The 4x to 5x times is incase people are trying to find a good server and not just server hopping for loot.

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I think a better solution would be:

If a player spawns within a certain radius of loot (close enough to be in the same building - such as the NW barracks) that loot should vanish and not respawn for 10-15minutes UNLESS there's another player currently occupying the building at that time.

Another solution is to freeze players for something like 30-60 seconds when they join a server, but make them vulnerable - so if someone spawns inside a loot hotspot like the NW barracks when other players are around, there's a high chance they'll die.

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OR you could just prevent to spawn/log off at close proximity of the loot spot and DCers would spawn from the last position where they were before they entered to a close proximity of the loot spot.

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honestly, server hopping is a problem we should all learn to deal with rather than bitch about. Any fix to this would punish honest players and server hoppers alike

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