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TheDee (DayZ)

You are what is killing this game

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Currently it has been about a month since buying ArmA2 for this mod.

It has also been about a week+ since joining the forums (I was reading the forums for about a week or more before registering an account).

I have enjoyed the hell out of DayZ and all it's bugs and in the past 3-4 weeks played for a total of 110+ hours.

There is sadly only one thing letting this game down and that is you the "community". Far to many times I see posts calling others COD kids or what ever.

While it may seem stupid to you as a veteran ArmA2 player, new player feed back is a good thing. Sure they may bitch and moan about not spawning with a gun or what ever the new alpha build does, but if it wasn't for these new players providing feed back on how hard/easy it is for new players it would be impossible for fresh blood to come into this game and have fun. Sure alpha is alpha, but that doesn't give you the right to be a dick to people who are new to ArmA.

Community's make or break a game, currently most of you are just a hindrance to the game. Nothing more.

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aww feel better now ?

Its all the moaning, whining and bitching is whats mostly wrong with the community you speak of .

thanks for the contribution im sure the rest of your 28 posts were as helpfull as this one

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I'm sometimes harsh to towards new players who moan about how difficult the game is.

It's not because I think it's cool to be an elitist prick or anything like that. I just hate the thought of DayZ being dumbed down in any way to make it more mainstream and accessible.

If anything, I think the game needs to get more hardcore. So when I see post after post of people whining about changes (like the removal of the starter pistol) I don't see new players giving feedback - I see whiners trying to ruin the game completely. Even if they don't realise that's what they're doing.

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aww feel better now ?

Its all the moaning' date=' whining and bitching is whats mostly wrong with the community you speak of .

thanks for the contribution im sure the rest of your 28 posts were as helpfull as this one

[/quote']

You're post is exactly what I'm talking about.

I wasn't bitching or moaning about an update or getting killed by a bandit/sniper and yes I try to be as helpful as I can to new players asking questions. Check my history if you need too.

I'm sure my few posts have much more to do with helping out new players questions or directing them to sources then your 51 odd posts do. At least I'm trying to make a difference to this community more then you are.

[Edit]

I'm sometimes harsh to towards new players who moan about how difficult the game is.

It's not because I think it's cool to be an elitist prick or anything like that. I just hate the thought of DayZ being dumbed down in any way to make it more mainstream and accessible.

If anything' date=' I think the game needs to get more hardcore. So when I see post after post of people whining about changes (like the removal of the starter pistol) I don't see new players giving feedback - I see whiners trying to ruin the game completely. Even if they don't realise that's what they're doing.

[/quote']

I appreciate that hardcore players wish for the game/mod to stay hardcore, but you need to recognize that Rocket is more than just some random mod developer on his first project. He has been apart of ArmA 2 and 3 development at some stage and thus recognizes the hardcore part of his mods community.

It's not like he's going to hand over every thing to some kid who wises to make Dayz into another CoD zombie gamemode. Stop worrying so much about the future of the game mode and let rocket take it in the direction he wises too.

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I agree that some members of the community are garbage. Some members don't have a clue about how the game engine runs, or what is involved in coding; some don't understand the difference between ArmA II and DayZ, others have never had survival training or an outdoor experience in their lives.

Eventually these new players will figure this stuff out, and hopefully they don't leave the community because we need them. IMHO there are too many players in the community who are teens just letting out aggression, and too many silent adults just watching and becoming frustrated.

Its sad seeing posts from players complaining about this game being unplayable for a couple days, as if their world revolves around the game.

Every post on this forum should be written as though dictated through your grandmother.

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youll get no shortage of dipshits on these forums, jus like most any other video game community.

the whiners will moan and groan about every little detail imaginable, tell everyone theyre quitting and hoping the game fails.

the elitists are the guys who think jus because theyve played day z from day 1 that NOBODY has the right to give feedback except them.

and on it goes...

rocket....cmon man....work on the zombies....theyre still glitching thru walls, theyre only of the male species, and they still teleport faster than capt kirk.

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I appreciate that hardcore players wish for the game/mod to stay hardcore' date=' but you need to recognize that Rocket is more than just some random mod developer on his first project. He has been apart of ArmA 2 and 3 development at some stage and thus recognizes the hardcore part of his mods community.

It's not like he's going to hand over every thing to some kid who wises to make Dayz into another CoD zombie gamemode. Stop worrying so much about the future of the game mode and let rocket take it in the direction he wises too.

[/quote']

You're probably right that Rocket is smarter than that.

But I am going to worry, because I've seen enough developers take a niche series and dumb it down for a wider audience.

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youll get no shortage of dipshits on these forums' date=' jus like most any other video game community.

the whiners will moan and groan about every little detail imaginable, tell everyone theyre quitting and hoping the game fails.

the elitists are the guys who think jus because theyve played day z from day 1 that NOBODY has the right to give feedback except them.

and on it goes...

rocket....cmon man....work on the zombies....theyre still glitching thru walls, theyre only of the male species, and they still teleport faster than capt kirk.

[/quote']

Like I said communities make or break games. I used to play allot of Mount and blade Napoleonic wars dlc, it has possibly one of the best and most helpful of online communities I've ever seen online, and then in turn helps the game and new players. I'd love to see that in DayZ, but currently the elitists need to grow the fuck up from there hipster attitude.

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I agree with OP, the community is why I rarely interact with people in DayZ, and the forums are basically just people trying to one-up eachother with clever rebuttals.

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Thanks for the support guys. It's nice to have others just talk and not say "OMFG go back to WoW/CoD or some shit.

I've also semi read the post from Rocket, just not in detail because of my current free time from work.

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The majority of the PC gaming community is what needs to fucking grow up. I fucking cringe every time I see people spouting the words casual and mainstream around. If I wanted to read underground music hipster blogs I would. You are not better than anyone else because you have a different taste in gaming. The mainstream isn't ruining your favorite IPs its advertising, profit margins, and corporate greed that is.

And these "new players" need to learn how to give feedback. Insulting a developer in the midst of a rolling update is not the way to do it. It rustles my jimmies.

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No doubt. There is definitely no lack of dickheads on the forums. Is it ego? Proud of shooting someone in the back? Or just plain old dickheadery?

Best mod I've played yet for any game since 1998.

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Thanks for the link to Rocket's post.

It is good to know that Rocket care about the community, not just the feedbacks and hotfixes :)

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Depends on what you mean by killing the game. From my point of view, too many new casual gamers are far more likely to 'kill' the game even if it does become more popular because of those people. The average gamer doesn't give a rat's ass about immersion which is this game's best point. The simplistic handholding you keep hearing people here rail against attracts more people, sure. But the kind of people it attracts are idiots. If the community is full of idiots, then yes, the community will also kill the game.

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The majority of the PC gaming community is what needs to fucking grow up. I fucking cringe every time I see people spouting the words casual and mainstream around.

The word "casual" used as an insult for gamers makes me cringe. I remember when it didn't matter if the game you were playing was "cool" or "hardcore" or not. Was it fun? Yeah? Cool, that's all that matters.

Where did people get this idea from that they're hardcore for playing a damn video game?

But, yeah, agree - gaming communities on the whole can be absolutely terrible. It's all about who's more hardcore, blah blah. Or whining about games to get what they want, or flaming each other to hell. It's been a long time since I've seen a online gaming forum with a decent attitude, unfortunately. :/

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Depends on what you mean by killing the game. From my point of view' date=' too many new casual gamers are far more likely to 'kill' the game even if it does become more popular because of those people. The average gamer doesn't give a rat's ass about immersion which is this game's best point. The simplistic handholding you keep hearing people here rail against attracts more people, sure. But the kind of people it attracts are idiots. If the community is full of idiots, then yes, the community will also kill the game.

[/quote']

BIG 2ND.

I'm pretty sure 75% of them calling other people COD kiddies or those being rude towards others on the forums ARE actually COD, BF3 or MOH kiddies themselves.

Fact is that there was a lot more politeness, cooperation and roleplay in april, when there were only 5K-10K players, than there is now. The 'atmosphere' nowadays is not the veterans fault; all of these new people outnumber us anyways, how could it be us? The average age of the arma 2 'vet' is probably higher than that of the kiddy games and a fairly large number of vets have a background in the military.

ArmA 2 players are mature and helpful. The community thrives on sharing stuff. E.g. not stealing each others codes and models, but sharing them and giving credits to the people who created a certain thing. I myself wrote a 'how to launch the mod, screenshots included' for some noobs 2 months back.

But yeah, we generaly are sceptic about all of the new people coming over, not understanding the mindset of the arma 2 community. Suggestions like replenishing health etc. give me the creeps. Then you have all of the trolling, the stupid questions, people to stupid to use the search function, the nagging about the clunkyness of the arma 2 movement. Sorry to tell you broskis, but when you're packing with stuff in real life, you don't run, jump, climb, bunny hop and dive like you can in your arcade games. And yeah ArmA 2 has flawes, DEAL WITH IT. We have played with shitty netcode for 2 years and still enjoyed the game (look up the arma 2 rubber banding and teleporting in the pre-1.60 patch period). We just kept playing our mods and still enjoyed them despite the problems arma 2 had. We didn't troll the forums 'cuz there's too much zombies and boohoo it's so hard to find a weapon'.

But we do welcome new people as it gives BIS more money to put in the development of Arma 3 + atleast we will (hopefuly) see some new on the other mods of Arma 2.

PS: How about you trolls joining the BIS forum and try writing your shit there. You'll get banned after 1 post, childish behaviour is not tolerated there.

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Currently it has been about a month since buying ArmA2 for this mod.

It has also been about a week+ since joining the forums (I was reading the forums for about a week or more before registering an account).

I have enjoyed the hell out of DayZ and all it's bugs and in the past 3-4 weeks played for a total of 110+ hours.

There is sadly only one thing letting this game down and that is you the "community". Far to many times I see posts calling others COD kids or what ever.

While it may seem stupid to you as a veteran ArmA2 player' date=' new player feed back is a good thing. Sure they may bitch and moan about not spawning with a gun or what ever the new alpha build does, but if it wasn't for these new players providing feed back on how hard/easy it is for new players it would be impossible for fresh blood to come into this game and have fun. Sure alpha is alpha, but that doesn't give [b']you the right to be a dick to people who are new to ArmA.

Community's make or break a game, currently most of you are just a hindrance to the game. Nothing more.

You are wrong. There is HUGE player base in this MOD.

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People coming to ARMA because of DayZ can only help "your" game through more sales. I would never have bought ARMA 2 if not for DayZ. I'm very glad I did, and I honestly don't care much for DayZ already. ARMA 2 is a much better game.

DayZ is in the spotlight right now and there will be a lot of feedback from people who aren't among the few hundred or so hardcore ARMA 2 fans, as well as a lot of income for BI. Most of us are not here trying to "troll" you or "ruin your game". We want to see DayZ and ARMA succeed and get better as much as you do. If you don't like what happens to it in the future, you can always stick with what you've got now.

It's a good thing BI hired Rocket; since he's on their payroll, they can tell him to get serious about turning DayZ into a game once he's had his fun experimenting on us. Expect that to happen closer to the release of ARMA 3. If it turns out to not be hardcore enough for you, well, you can always make your own mod.

I've only been here since May, so I don't recall the golden age that was April, but I would really have enjoyed seeing some politeness, cooperation, roleplay, etc. I don't doubt you are right about the deathmatch hotshots coming from those other shooters.

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Honestly I am done with new people joining my group that haven't played the tutorials yet.

Every time someone installs now and has never played ArmA I say go play the tutorials and if they don't and whine about not knowing how to vault, st map markers, go to third person, talk in game, read a compass etc etc I just say too bad and tell them the Tutorial teaches that to you.

I get really frustrated about bad coms and unwillingness to learn the game before you jump into a difficult mod with PvP.

Example: Today I had someone who without telling the group decided to go raid a town without morphine or a bandage. He got hit once(supposedly) and broke a bone and bled out outside of town.

He cried about it over our comms and we told him to log out to prevent blood loss since he was a few km away. When we got near the town he gave us a vague description of where he was. Apparently he didn't set a waypoint to the town and tried going in the direction of his best judgment. So he wasn't in the town when he got hit. He said he was in a clearing. We told him to log back in and since he had a map to make a waypoint on the middle of town then put your back to it and open your compass and tell us how many meters away he was and in what direction.

Needless to say he ended up dying. He didn't know how to set waypoints, didn't know how to read the map, didn't know how to use/read the compass.

People need to help themselves before asking for help. I really hate babysitting people.

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I'm sometimes harsh to towards new players who moan about how difficult the game is.

It's not because I think it's cool to be an elitist prick or anything like that. I just hate the thought of DayZ being dumbed down in any way to make it more mainstream and accessible.

If anything' date=' I think the game needs to get more hardcore. So when I see post after post of people whining about changes (like the removal of the starter pistol) I don't see new players giving feedback - I see whiners trying to ruin the game completely. Even if they don't realise that's what they're doing.

[/quote']

Yeah I tend to find a lot of the people who respond to the "the game is too tough" lines are DayZ hipsters who don't want the game changed. Most people who have played the game and made friends don't feel the need to change anything. They have access to everything they could want in the game so they wouldn't want to have anything changed about it. I'm new to the game and I haven't had a starter pistol (too mainstream :dodgy: ) but I find starting without a weapon while bandits are everywhere plays into what they want. It all depends on the server people start on and if they play with friends. I've not made any friends in DayZ because I don't know anyone else that plays and I would rather be a loner than trust in the honest of a stranger. What might be a good idea is giving new players a starting weapon for the first 5 deaths. I mean I understand the reason for taking it out (noob beach pistol battles) and I like how they've added melee to compensate for it.

I just don't think it will be ever resolved and no matter what changes you make it will anger someone. The point of the mod is to create something people want to play and kill zombies.

enhanced-buzz-30287-1298405171-8.jpg

It's all in the hips...

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