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Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

mazeash@mail.com

Bringing a sense of value to players which lose their loot.

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I think we're all forgetting that killing other players is no longer an efficient way to gather loot and gear. You can't just shoot another person for their bandages anymore, which I think is one major motivation. Everyone thinks they "know" human nature, but the practical reality of DayZ is that killing another player is almost always in your benefit, in every way. You remove the threat, and you gain every single piece of their equipment. Unless you personally trust a person, there's no reason to keep them alive. Even I've had to adapt an aggressive modus operandi to survive. The sad truth is that I genuinely don't like to have to kill other players, but I do it because it is often the only solution I have.

 

So if killing another person has no material gain, and players could develop useful skills, and non-lethals were implemented, would kill on sight stop?

 

OF COURSE NOT.

 

Nobody is postulating that. Bandits will still be bandits. However, would it enable me to alter my way of playing the game? Of course it would. If I can sneak up on a player and knock him out with the butt of my gun, maybe tie him up, then I wouldn't have to blow his poor head off while he chows down on some beans just because I'm afraid of him.

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