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Aporis

SA, proper Bolt, lever action and reloading animations.

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Well it's not the only zombie game anymore and there are some games that show some potential at least in crafting and stuff. If Dead Island wouldn't have focused on melee and made fire arms entirely useless it would have ben a better game imo. Maybe i'll try Seven days to Die eventually if it really is something like Minecraft with different graphics.

 

 

The different stances may be one of the few things ArmA 3 did right. I am totally disappointed by the scope mechanic, i thought it would be something like in RO2 with the scope having a magnification and the surrounding not, but they just removed the blacked out region they had in the previous titles so you can see the ( also magnified ) background and think it's totally new and ground breaking ( it's the same as zooming out with an aimpoint ).

The zoomed thing RO2 use require render to texture, like the rear view mirrors/cameras of A3 and we all know how extremely bad they are. FYI render to texture is a VERY taxing process as you essentially render the screen from a second camera point of view and then render the main view after applying it as a texture, every single frame, so you essentially slice your framerate in half if your RTT render at the same resolution as your main view (which it does if you want to use it as a scope).

 

The blurred edge they've done is not that bad, it achieve the right feel and hardly cost anything gpu wise, it's ground breaking in the sense that it's a very light alternative that hardly anyone used before.

And i'm fine if it doesn't give peripheral vision benefit to snipers, fuck snipers.

Edited by Lady Kyrah

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The zoomed thing RO2 use require render to texture, like the rear view mirrors/cameras of A3 and we all know how extremely bad they are. FYI render to texture is a VERY taxing process as you essentially render the screen from a second camera point of view and then render the main view after applying it as a texture, every single frame, so you essentially slice your framerate in half if your RTT render at the same resolution as your main view (which it does if you want to use it as a scope).

 

The blurred edge they've done is not that bad, it achieve the right feel and hardly cost anything gpu wise, it's ground breaking in the sense that it's a very light alternative that hardly anyone used before.

And i'm fine if it doesn't give peripheral vision benefit to snipers, fuck snipers.

It's not about the benefit, it's about having a game that is immersive and real.

If they wanted to give players that benefit in an untainted way they'd have a cod style radar system that picks up everything on either side if you.

But they don't because that'd be really gay.

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