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* [NEW] - Mechanic -Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)

 

* [FIXED] - Cleanup has now been fixed and camo net added.

* [FIXED] - Date sync has now bee fixed to provide night time again.

* [FIXED] - SVD firemodes now working as they should.

* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.

 

* [uPDATED] - Mechanic - Sepsis chance for causing "bleeding" raised from 1% to 5%

* [uPDATED] - System - Zed Aggro on all Weapon fire reduced by 50% (all weapons)

* [uPDATED] - System - Zed Damage Chance for Causing "bleeding" Raised from 10% to 20%

* [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)

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* [NEW] Mechanic - Salvage Parts from Vehicles (Players with a toolbox can now remove undamaged parts from vehicles in world)

 

* [FIXED] - Cleanup has now been fixed and camo net added.

* [FIXED] - Date has now bee fixed to provide night time again Also fixed join in progress date set.

* [FIXED] - DMR, SVD and SVD_CAMO firemodes now working as they should.

* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.

* [FIXED] - Backpack sounds not playing for opening the backpack of other players.

* [FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.

* [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost

* [FIXED] - Potential fix for the action menu issues.

 

* [uPDATED] - Mechanic - Sepsis chance for causing "bleeding" raised from 1% to 5%

* [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was heard to change the way and amount of zeds that respond. ((50 Meters = Run to location),( 50-71  = 50% chance that nothing happens 50% chance they run to location), (70 meters and up is a 70% chance nothing happens/ 30% chance they move walk to location))

* [uPDATED] - System - Zed Damage Chance for Causing "bleeding" raised from 10% to 20%

* [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)

* [uPDATED] - PBX Boat speed reduced from 125 to 85.

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* [uPDATED] - Infection cure from tents updated to 3% chance.

* [uPDATED] - Infection from eating Raw food and drinking unsterilized water has now changed to now give a new medical condition called

Contaminated.

 

Contaminated -

- Caused by eating raw food Chance based (random 15 < 1).

- Caused by drinking unsterilized water Chance based (random 15 < 1).

 

Treatment -

- Non just yet

 

Notes - 

- No treatment for this stage.

- Logging out during this stage will give you condition Food Poisoning.

 

Food Poisoning -

- Caused by contaminated state.

 

Treatment -

- 5% chance for removal. per cycle (cycle time 1 sec).

- 50% chance for removal sleeping at your own camp/Tent with lit fire.

- 10% Drink herbal teas. (basil + water) (basil found in wild)

 

Symptoms - 

- always in pain.

- loss of blood. (random 10 per cycle)

- Camera shake.

- Cough.

- Random chance of unconscious state. 3% chance

- Unable to eat food.

 

Notes -

- As you eat/drink uncooked/unsterilized items you get a stage called contaminated during this stage you have a warning msg and 15 minute timer before the medical condition Food Poisoning starts.

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    Changes for 1.8.0.1 Hotfix.

 

* [FIXED] - Database cleanup has now been fixed and camo net added.

* [FIXED] - Date sync has now bee fixed to provide night time again.

* [FIXED] - SVD and SVD_CAMO firemodes now working as they should.

* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.

* [FIXED] - Backpack sounds not playing for opening the backpack of other players.

* [FIXED] - Building Delays Fixed. (Buildings will now only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.

* [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost

* [FIXED] - Potential fix for the action menu issues. 

* [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle

* [FIXED] - Remove gas,repair,salvage etc. options from incorrect object.

* [FIXED] - Time sync on login

* [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.

* [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.

* [FIXED] - Gutting animals works properly now

 

* [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).

* [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71  = 50% chance they walk to location), (70 meters and up = walk to location))

* [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 200 Normal/300 Viral)

* [uPDATED] - PBX Boat speed reduced from 125 to 85.

* [uPDATED] - Login time has now been reduced.

 

Hotfix notes sent to Dean for approval.

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Version 1.8.0.1 

----------------

 

* ASAP - Matt has the files so waiting on CDN's & Steam updates.

 

Affected Addons:  

 

Client:  

 

* dayz_code 

* dayz_communityassets 

 

Server:  

 

* dayz_server (server admins only) 

* mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/

* BattEye Filters (server admins only) 

* SQL Files (server admins only) 

 

   Changes:

 

* [FIXED] - Database cleanup has now been fixed and camo net added.

* [FIXED] - Date sync has now bee fixed to provide night time again.

* [FIXED] - SVD and SVD_CAMO firemodes now working as they should.

* [FIXED] - Motocycle tt650 now has modified hitpart system should hopefully fix repair issues with it.

* [FIXED] - Building Delays Fixed. (Buildings will not only have 1 pass per the timer. Zeds 5 mins, Loot 15 mins) - Should provide FPS boost.

* [FIXED] - Loot Bias system Fixed. (Limits the amount of Piles within a building every 15 mins) - Should lower overall loot spawned, Should provide FPS Boost

* [FIXED] - Potential fix for the action menu issues. 

* [FIXED] - Fixed duping of meat while gutting animals and removing fuel/parts from a vehicle

* [FIXED] - Remove gas, repair etc. options from incorrect object.

* [FIXED] - Time sync on login

* [FIXED] - Siphon Fuel mechanic

* [FIXED] - Incorrect right click menu in gear if a melee object is on a player's back.

* [FIXED] - Removed refuel option on destroyed vehicles and study body option on animals.

* [FIXED] - Gutting animals works properly now

* [FIXED] - Humanity system and kills displaying incorrect.

* [FIXED] - Blood level is now synced direct to server every 10 secs. (No more sending to all players on server) Performance Boost.

 

* [uPDATED] - Mechanic - Sepsis chance from "bleeding" raised from 1% to 30% (More like 3% once 10% bleeding effect is taken into account).

* [uPDATED] - System - Zed Aggro on all Weapon fire now changed to a more dynamic system to allow the overall distance the shot was hered to changes the way and amount of zeds responce. ((50 Meters and below = Run to location),( 50-71  = 50% chance they walk to location), (70 meters and up = walk to location))

* [uPDATED] - System - Zed Damage output base scale lowered (from 300 Normal/400 Viral to 250 Normal/350 Viral)

* [uPDATED] - PBX Boat speed reduced from 125 to 85.

* [uPDATED] - Login time has now been reduced.

 

 

Files and post is in Matt's hands.

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