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SystemiK

Some highlights from the latest Arma2 Beta Patch

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Just got done looking over the changelog from the latest Arma 2 beta patch (ARMA2_OA_Build_93965) and I've compiled a list of the points which would seem to have an impact on DayZ. It was a massive changelog and I'm sure I missed a few and probably included a few others which are not going to effect DayZ at all, but there are several nuggets in there which are going to be nice...

[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext

[93945] New: In gear added bars with ammo count

[93945] New: setGearSlotAmmoCount, setIDCAmmoCount, gearIDCAmmoCount, gearSlotAmmoCount gear commands

[93897] New: AToC & PPAA added into UI video options

[93812] Fixed: Restrict gamma value set by profile

[93809] Fixed: Restrict brightness value set by profile

[93654] Improved: Tone mapping

[93622] New: Scripting function eyeDirection

[93598] New: Scripting functions eyePos object and aimPos object

[93542] New: MP Statistics screen (key I) contains the Server hostname

[93528] Fixed: Max distance for DirectChat raised from 20m to 40m

[93398] New: System chat like player connected/disconnected switched to CCSystem=6 channel. New configuration opportunity disableChannels[]={chan1,chan2,...}; in mission description.ext file possible.

[92925] Fixed: switching backpack with dead unit in MP

[89205] New: Player can look up/down using a mouse while driving land/water vehicles.

[89201] New: SMAA antialiasing introduced, use PPAA=3, PPAALevel=0..3 in Arma2OA.cfg.

[89104] New: Implemented automatic looking intro turns when driving a car with a mouse.

[89086] Experimental: A different way to handle mouse steering is implemented for cars, tanks, boats and bikes

[89011] New: A cursor is shown to provide a visual feedback when steering a car.

[88147] Add: Optional FXAA sharp filter, *.cfg "FXAASharp"

[87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117)

[87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)

[87073] Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)

[86737] New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg

[86704] Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)

[86702] Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)

[85594] New: Server admin can check build numbers of clients using #userlist.

[85520] Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).

[85244] Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (http://dev-heaven.net/issues/25230)

[84871] Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).

[84271] Fixed: MP: Reduced bandwith usage in missions with many soldiers.

[83137] Fixed: Walking no longer causes prone-style recoil to be used. (http://dev-heaven.net/issues/22828)

[83062] Fixed: Sky sometimes changing abruptly (http://dev-heaven.net/issues/8072)

[82621] Fixed: Weapons no leaving hands while turning when prone

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Those first 4 are the only ones in the latest beta patch. Take note of the numbers. Everyone has 825 by now, and everything below those first 4 is already in 825.

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@Castle

Right, but I'm hoping some of the things on the list will encourage everyone to upgrade to the latest beta (93961) instead of the required beta (as of today 93825). All of these fractured beta versions of servers is becoming a pain in the ass.

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[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext

Can we pretty please get this turned on in Dayz? We have to swim to fill our bottles anywhere but a pump, and dropping stuff on the shore before you do is by no means a safe way to keep your gear.

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[93958] New: Dropping items while swimming can be disabled with "enableItemsDropping = 0;" in description.ext

Can we pretty please get this turned on in Dayz? We have to swim to fill our bottles anywhere but a pump' date=' and dropping stuff on the shore before you do is by no means a safe way to keep your gear.

[/quote']

you dont actually need to go for a swim in the lake to fill your bottle....

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you dont actually need to go for a swim in the lake to fill your bottle....

I've only done it once, but didn't get a fill icon til i was deep enough to be treading water, and lost gear in the few seconds I was out that deep.

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