houser 0 Posted June 20, 2012 Tested this out (had a hunch), as it stands with the current mechanic, if you convert every mag you have for it, then reconvert it back, it will refill it (I had a 1911, used all but 1 shot in every mag which I only had 2 of, converted to .45acp, reconverted back to 1911, mags were refilled).June 20th, 2012. Around 4:00 EST.Patch 1.7.1.4Dont know if any other info is needed. Share this post Link to post Share on other sites
Bulletsponge (DayZ) 1 Posted June 22, 2012 Experienced the same. If you got atleast one rnd left in a 1911 mag, convert to revolver speed loader, and then back to 1911 mag and you will have a full mag.Tested version: Arma 1.60 BETA93965/DayZ 1.7.1.5//EDIT: Not exactly related, but I would like to have the option of combining incomplete mags of the same ammo/weapon into full or partially full mag, to free up slots. Rather annoying to have 2-4 mags with just a few rounds in them taking up a few precious slots. Prolly an Arma issue, or rather it IS an Arma issue, but I though I'd mention it nevertheless. EDIT// Share this post Link to post Share on other sites
Dirty Rotten Scoundrel 39 Posted June 22, 2012 That is Arma2 engine not DayZ mod with the clip/ammo management buggyness.Experienced the same. If you got atleast one rnd left in a 1911 mag' date=' convert to revolver speed loader, and then back to 1911 mag and you will have a full mag.Tested version: Arma 1.60 BETA93965/DayZ 1.7.1.5//EDIT: Not exactly related, but I would like to have the option of combining incomplete mags of the same ammo/weapon into full or partially full mag, to free up slots. Rather annoying to have 2-4 mags with just a few rounds in them taking up a few precious slots. Prolly an Arma issue, or rather it IS an Arma issue, but I though I'd mention it nevertheless. EDIT//[/quote'] Share this post Link to post Share on other sites
Bulletsponge (DayZ) 1 Posted June 22, 2012 That is Arma2 engine not DayZ mod with the clip/ammo management buggyness.Experienced the same. If you got atleast one rnd left in a 1911 mag' date=' convert to revolver speed loader, and then back to 1911 mag and you will have a full mag.Tested version: Arma 1.60 BETA93965/DayZ 1.7.1.5//EDIT: Not exactly related, but I would like to have the option of combining incomplete mags of the same ammo/weapon into full or partially full mag, to free up slots. Rather annoying to have 2-4 mags with just a few rounds in them taking up a few precious slots. Prolly an Arma issue, or rather it IS an Arma issue, but I though I'd mention it nevertheless. EDIT//[/quote']I suspected as much, hence the edit, but it seems you caught it before the edit was done... :P Share this post Link to post Share on other sites