Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
houser

Refilling .45 ammo (.45acp/1911)

Recommended Posts

Tested this out (had a hunch), as it stands with the current mechanic, if you convert every mag you have for it, then reconvert it back, it will refill it (I had a 1911, used all but 1 shot in every mag which I only had 2 of, converted to .45acp, reconverted back to 1911, mags were refilled).

June 20th, 2012. Around 4:00 EST.

Patch 1.7.1.4

Dont know if any other info is needed.

Share this post


Link to post
Share on other sites

Experienced the same. If you got atleast one rnd left in a 1911 mag, convert to revolver speed loader, and then back to 1911 mag and you will have a full mag.

Tested version: Arma 1.60 BETA93965/DayZ 1.7.1.5

//EDIT: Not exactly related, but I would like to have the option of combining incomplete mags of the same ammo/weapon into full or partially full mag, to free up slots. Rather annoying to have 2-4 mags with just a few rounds in them taking up a few precious slots. Prolly an Arma issue, or rather it IS an Arma issue, but I though I'd mention it nevertheless. EDIT//

Share this post


Link to post
Share on other sites

That is Arma2 engine not DayZ mod with the clip/ammo management buggyness.

Experienced the same. If you got atleast one rnd left in a 1911 mag' date=' convert to revolver speed loader, and then back to 1911 mag and you will have a full mag.

Tested version: Arma 1.60 BETA93965/DayZ 1.7.1.5

//EDIT: Not exactly related, but I would like to have the option of combining incomplete mags of the same ammo/weapon into full or partially full mag, to free up slots. Rather annoying to have 2-4 mags with just a few rounds in them taking up a few precious slots. Prolly an Arma issue, or rather it IS an Arma issue, but I though I'd mention it nevertheless. EDIT//

[/quote']

Share this post


Link to post
Share on other sites

That is Arma2 engine not DayZ mod with the clip/ammo management buggyness.

Experienced the same. If you got atleast one rnd left in a 1911 mag' date=' convert to revolver speed loader, and then back to 1911 mag and you will have a full mag.

Tested version: Arma 1.60 BETA93965/DayZ 1.7.1.5

//EDIT: Not exactly related, but I would like to have the option of combining incomplete mags of the same ammo/weapon into full or partially full mag, to free up slots. Rather annoying to have 2-4 mags with just a few rounds in them taking up a few precious slots. Prolly an Arma issue, or rather it IS an Arma issue, but I though I'd mention it nevertheless. EDIT//

[/quote']

I suspected as much, hence the edit, but it seems you caught it before the edit was done... :P

Share this post


Link to post
Share on other sites
Sign in to follow this  

×