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Bludy

adrenaline rush

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i was thinking about how tough are some firefights and how intense are certain situations ingame..so much that we have an adrenaline rush even if we are sitting on a chair at home.

in ancient warfare you had just to use a stick or a sword on the enemy's head to get the job done, and lay down and die if they were better somehow,

while in modern warfare you have to make fine and complex actions, like aiming steady, perform medical treatments, maneuvering if you are in a squad..all with even more than 140-150 beats per minute and pissing yourself, with your hands shaking.

 

i thought that this ingame could become a status, like the old ''shock''..it's true that you can become deaf and that could become back imo, and i thought to add a feature:

 

when you use your inventory under adrenaline rush there's a chance you loose the object, and there's a chance you cannot see the object on the ground for a while..all working like passing out system, to not be too much heavy on the gameplay..

 

so: you get shot/wounded, you get the rush, you take an epi-pen or something from your inventory to the backpack or viceversa, and later you find you don't have it anymore..''fuck i thought i put it here!'' or it happens immediatly ''fuck! where is it?''

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I think it would be a little too confusing and we would end up with threads like 'my gear keeps disappearing, wtf?'

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Leave that to our selfs.

When I'm shaking in my seat I generally make my own mistakes. I don't think we need the game to make them for us.

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Leave that to our selfs.

When I'm shaking in my seat I generally make my own mistakes. I don't think we need the game to make them for us.

eheh you are right..but i'd take back shock status anyway..it felt correct for me.

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