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dulix11

SA idea: Decomposition!

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Simply, there could be a set amount of stages of decomposition for any corpse, human, zombie or animal.

 

Example: You kill something. Whether that be a animal, zombie or human. You take whatever you want from it and then leave.

 

- After 15 minutes in-game the corpse becomes pale-er.

 

- After 30 minutes in-game trying to move the body become difficult.

 

- After 1 hour in-game the body starts the 'fly noises' (I think the flies start wayyyy too quickly. In real life, flies wouldn't be swarming over a corpse the second you kill it)

 

- After 5 hours in-game the body starts showing physical signs of decomposing, eg. face has started peeling, flesh is exposed etc.

 

- After 24 hours in-game the body has even more obvious signs of decomposition eg. face has fallen apart, limbs may be missing or shredded.

 

- After 48 hours in-game the body is reduced to a slop, the flies are buzzing louder and the decompisition is VERY obvious eg. limbs fallen apart, bone and skeleton exposed etc.

 

Effects on gear and items:

 

- After 15 minutes in-game gear is still functional and working.

 

- After 30 minutes in-game gear is still in working order.

 

- After hour in-game gear is starting to degrade.

 

- After 5 hours in-game any consumable or wear-able items on the body are very lightly infected, and any other items are degraded to 50%

 

- After 24 hours in-game any consumable or wear-able items on the body are slightly infected and could give you an infection. Any other items are degraded to 75%

 

- After 48 hours in-game:

(For human corpses) Any clothing is now 'diseased' and can give you an infection if you wear it. Any foods on the body are now 'diseased' and can give you an infection if you consume them. Any other items are 90% degraded.

 

(For animal corpses) Any meat that you attempt to take from the corpse is poisoned and can give you an infection.

 

(For zombies) Any items on the body are diseased and can give you an infection.

 

This idea could help when you are trying to determine how long ago something was killed. 

 

EDIT: Bludy added that if you take clothing from a decomposed body, but manage to treat the infection or avoid it, you would be slightly more 'invisible' to zombies. eg. the risk of a zombie aggro'ing while you are wearing an infected piece of clothing would be reduced by 15%.

 

**also, i know that the numbers in this post are more than likely unrealistic, but having a body degrade weeks after it was killed in-game would take too long**

Edited by dulix11
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nice! i like it! and also if you wear badly infected clothings you have a debuff on aggro since you smell like  a corpse and less like a lunch

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nice! i like it! and also if you wear badly infected clothings you have a debuff on aggro since you smell like  a corpse and less like a lunch

 

Good idea, I'll add that :)

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Do you mean something like this?

 

 

Yup, exactly like that. I did think about putting some pics in, but decided not to as I believe people deserve to keep their lunches in their stomachs :)

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Wouldn't server restarts wipe out bodies after just a few hours in-game?

Or is this idea assuming bodies will remain in place after restarts, or maybe servers won't need frequent restarts?

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Wouldn't server restarts wipe out bodies after just a few hours in-game?

Or is this idea assuming bodies will remain in place after restarts, or maybe servers won't need frequent restarts?

I was told they don't for SA.

I think main priority is fixing those insta flies.

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"English, the forgotten skill."

 

What are you getting at here?

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snip

 

Nice idea, but this will not only kill performance with the decomposition mechanic, the server will be overloaded with bodies in 48 hours.

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Most servers will have restarted by 5-8 hours, depending on how customizable they will be 

 

Still a cool idea though

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