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sycopata

Carta A Boemia y la comunidad de DayZ

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Sorry for spanish languague.

 

Hola comunidad de dayz, ante todo pido disculpas por escribir este texto en Español. Me encantaría escribirlo en ingles, pero mi nivel de ingles es demasiado malo como para expresar claramente lo que tengo que deciros, ya que es un tema delicado y no me gustaría expresarme incorrectamente. Estaré eternamente agradecido si alguno de vosotros se ve con capacidad y ganas de traducir este texto.

 

Empecemos por el principio, dayZ y DayZ stand alone tienen y tendrán un montón de funciones maravillosas para sentirnos en un mundo de supervivencia, y múltiples peligros que afrontar, entre los nuevos que aparecerán están las enfermedades, daños avanzados sistemas de malnutrición etc etc...

 

Pero… todo eso no sirve absolutamente de nada, pues si te ves en una situación demasiado compleja.  "pierna rota sin morphina cerca, enfermo sin antibioticos cerca..." y sobretodo si tienes alguien de confiaza cerca que pueda guardar tus cosas más valiosas, siempre ha sido y será mucho más fácil que te peguen un tiro y spawnear sin daño alguno, sin enfermedad alguna, etc etc... Básicamente la opción del suicidio es siempre la más común cuando alguien puede observar las muertes que se producen en un servidor privado.

 

Esta situación resta totalmente el sentido a todo lo que se quiere implementar, pues no sirve de nada que existan 15 enfermedades distintas, si el modo mas fácil de curarse es dando de comer a los zombis y apareciendo tranquilamente en kamenka. Para ser recogido por tus amigos en helicóptero o coche o simplemente por que no tenias nada realmente de valor encima y te da absolutamente igual morir.

 

El problema real es que la vida en DAYZ no tiene valor. Da igual morir 1 vez que 100 de hecho todos sabéis perfectamente como la gente se suicida en la costa sencillamente por que no les gusta el punto de spawn.

 

Pero acaso puede funcionar un juego de supervivencia donde la vida no tiene valor? NO y es por ello por que Dayz ha dejado de ser un juego de supervivencia, para ser un juego PVP. No hay emoción en vivir, solo en matar. Incluso no hay emoción en que te maten, solamente de la de perder el equipo que tengas encima. Que solamente representa eso. Consigues un arma matas otro jugador y ya vuelves a ir full equip.

 

Bien, ya os he contado el problema, algunos seguro que no compartirán con migo que esto es un problema, del mismo modo que algunos no comparten con migo que tener vista en 3 persona es usar un cheat legal. Pero yo amo la idea de supervivencia, y por lo tanto amo la idea de querer permanecer vivo, pues sin esa idea no existe simulación de supervivencia. Y solamente los jugadores que realmente jueguen Roleplay pueden llegar a disfrutarlo, pero lógicamente rodeados por jugadores que no valoran para nada su vida, su experiencia se ve entorpecida.

 

Cual es pues la solución a este problema? No quiero adelantarme a los acontecimientos , pues serán polémicos y algunos se negaran completamente sin siquiera llegar a meditarlo fríamente, alguna vez habéis jugado a poker online? Existen 2 mundos, el mundo de las partidas gratuitas, y el mundo de las partidas por dinero real. Cuando uno observa una partida gratuita, la gente juega sin ganas, sin importarle nada, a lo loco, el juego es una autentica mierda la verdad, y sin duda es cualquier cosa menos poker, alguien ha visto alguna vez una partida por dinero? No hablo de miles de dólares, hablo una partida con 0.1 dólar de entrada en la sala, la partida cambia completamente, la gente juega por ese céntimo como si le fuera la vida, lógicamente de vez en cuando hay algún jugador que juega como si ese céntimo no valiese nada para el, pero es 1 de cada 100, el resto de jugadores luchan por ese céntimo a muerte.

 

Dicho esto ya mucho estaréis imaginando por donde va mi propuesta, antes de que vuestro cerebro empiece a imaginar, dejar que os lo exponga clara y llanamente.

 

Dayz Stand Alone = Free To Play con 100 DayzCoins iniciales

Cada  Spawn de Nuevo personaje, cuesta 10 DayZCoins

Cada Hora que este tu personaje vivo, ganas 1 DayZCoin

Cada Vez que mates a otro jugador , ganas 2 DayZCoins.

 

Cada 100 DayZ costaría 1$

 

Con los 20$ que puede costar el juego en Alpha Acces, podrías  comprar 200 vidas, lo que seria jugar y morir diariamente 200 días. Eso contando que mueras 200 veces en menos de 1 hora, pues recordar que cada hora sobrevivido ganas 1 DayZ Coin.

 

Un jugador friendly que viviera 10 horas ya habría amortizado su dinero y podría morir sin perder dinero.

 

Un bandido que viviera 4 horas y matara a 3 jugadores abría amortizado su vida y no perdería dinero

 

Un jugador que sobreviviera 30 horas, ganaría 30 DayZcoins y tendría las 3 siguientes vidas pagadas

 

Todos jugaríamos mucho mas enserio y disfrutaríamos mucho mas jugando. Y intentaríamos sobrevivir, buscaríamos cura a nuestras enfermedades, nos relacionaríamos con otros jugadores para tener mas opciones de supervivencia, y solo mataríamos si realmente es necesario y sobretodo si realmente vale la pena, pues cada vez que intentamos matar a alguien arriesgamos 10 DayZCoins que vale nuestra vida actual para ganar 2 Dayz Coins que ganamos por matar a alguien.

 

A todo esto habría que añadir algo muy importante, las tablas de puntuaciones, a nivel mundial, he sobrevivido 35 horas, y soy el jugador 2340 que ha sobrevivido más horas del mundo, y por lo tanto hay una tabla de puntuaciones donde eso aparece. Y puedo estar orgulloso, eso ahora mismo no existe, por lo que no importa si he sobrevivido o no queda en el olvido.

 

A la larga Bohemia ganaría mucho mas, pues atraería mucha mas gente al juego al ser Free to play, solo hay que ver cuantos jugadores tienen juegos como World Of Tanks.

 

Puede parecer que es mucho mejor ingresar 20$ al vender el juego y ya olvidarte del tema. Pero Eve Online no demuestra esto.

 

Por supuesto esta idea es totalmente mejorable y matizable, pero sin duda, es la única solución para que dayZ sea un juego de supervivencia, y no un juego que pasados los 2 días de novedad sea un simple PVP con un mapa grande.

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No , I can't see Dean or Bohemia going down the F2P with micro transactions that give you an advantage over other people. 

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No , I can't see Dean or Bohemia going down the F2P with micro transactions that give you an advantage over other people. 

There are not advantatges on my system, you no pay to get items, you pay to get 1 live,if you stay alive enough you play free, if you dead in less than an hour you lose your full money. if you survive half time you safe some money, but if you stay live for long time you earn money to play live atempts. you can easy get 30 millions of players if you going to free to play system, if you go to stantard system you probably get 1 or 2 milions of players. if boemia win continus money from the 30 milions of player on micro transactions they can continus working on dayz stand alone, and improving game and servers if you think boemia suport dayz stand alone before the game stop selling in 1 or 2 years.... you are in wrong direction. see eve online, is continus actualitzed, players pay to play, but they can win money in the game to pay his play acces. this is similar system but attachet only on pay to live. not a pay to win. and its more like, live to win.

 

Is not a perfect suggestión there are some thinks to fix for example, the problem if people start to kill people on spanws to earn 2 Dayz Points

 

But are not hard to find how to solve:

 

To prevent people killing people in spawns, you can put a system by if you kill some one in the first 10 minuts after he spwan you lose 10 dayz Points, or increase the spawn locations, and prevent spawn if another player are 1kilometer  near... and are able to pfind alot more ideas, but the important are give some valor to your live, actualy the live in day 0 have no valor, i dont think roket really want to make a survival game wen your live have no valor. what is the sense of survive? run to city take a pistol and lets go pvp ELECTRO PARTY!!!! no tanks.

Edited by sycopata

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don't like this idea(figured out by the comments since i don't understand spanish, sorry) at all

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Dean decien mucho tiempo ese Él no tiene un "Micro Transaction" sistema. Pues, Yo tengo que decir, tu idea es muy interesante.

Yo voy que tu intentas a explicar. ¿El video juego da tu DayZcoins para el tiempo tu juegas el video juego y tu usas el DayZCoins a compras cosas? ¿O solo vidas?

(Lo siento para me horible espanol y falta de acentos, es muy "oxidado")

I think what he is saying is that you get "DayZCoins" for a certain amount of time you play and you can buy things with them and then you can also buy them.

30 hours = 30 "DayZCoins"

I guess he believes this will stop spawn killing, because if you don't survive long enough, you will have to buy your next life, so people would get off the coast quickly.

Edited by TheDesigner
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Lol Warz?

GTFO

 

That fat sack of shit sergey stated the other day 

 

"I cannot afford to put all the items in the game into the actual game, therefore most items can only be bought in the cash-shop"

 

know what that means kiddies?

that half of the items in warz will never spawn in the game world.

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Lol Warz?

GTFO

That fat sack of shit sergey stated the other day

"I cannot afford to put all the items in the game into the actual game, therefore most items can only be bought in the cash-shop"

know what that means kiddies?

that half of the items in warz will never spawn in the game world.

But Lev, the coding to spawn in more than 10 items is just not possible in this day and age, it's just not possible..

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According to the WarZ logic unless you don't buy micro transactions...

 

2zs1pp3.jpg

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Sems are imposible you undertan me in spanish, then i try to speak english, no blame me if i no find the true words or is some one are so much hard to undertan.

 

I no ask about micro transaction to buy items, i ask about change the cost of buy the game, to a cost of buy lives, unles to buy a game for 20 30 or 40 dolars, you get the game free, and you get 10 lives 100 DayZ coins, why each live cost you 10 DayZ coins. wen you play and no dead, you get more DayZCoins 1 coin every hour of time, then if you stay alive 10 hours ingame, you get 10 Dayz poins and if you dead you can buy a new live whit no cost.

 

The question is... WHY i can simply pay the 20 $ and play like the mod whit no lives restrictions , the problem are actualy DAYZ are try to being a survival game, ok, what is the objetive of survive? stay alive, and what are your motivation to stay alive in dayz?  there are no motivations to stay alive. people can say o you can lose your stuff, but its not true there are alot of systems to dead and save your stuff.

 

But you can ask me again.. why people want to dead? this is a survival game. the response is easy. if you get sick, if you get low blod, if you are in wrong spawn location, etc etc etc.. actualy i own a server and the first cause of dead are suiciding. then why to implement 15 diseases, or blood transfusión restrictions, if the more easy way to get full live and perfect stats are suiciding? there are not true motivation to try to survive.

 

Then i medidate about poker games, i play poker games, in micro bets, and i played poker games in free money , wen i play in free money i no feel i play poker, why people no play seriusly, they no worry about risk and go all in in all hands. wen i play in 0.1$ games, people play like they got 1 millon in the table, 0.1$ is not alot money but sems is enough to people play seriusly, and people try to manage his bank roll and risk the just.

 

then sugest to roket and boemia to use this whishdom. until get 20$ from a copy of game, give 10 lives for 1$ and deal apreciate his life, obiusly if you only lose 0.1$ wen you play, you not get a motivation to play, every day you play you lose money, then to compensate this i ask give rewards. 0.01$ every hour you stay alive and 0.02$ every time you kil some one, this give way to players to play Free is they play carefull and seriusly, 

 

This simply cange give valor to your live, and make all players play like they are true alive, and not like this a rushers suiciders. obiusly if you no get valor of your money you can still play like a silly boy but this are a small percentatge of people.

 

Also this give to boemia a way to increase a lot the maxium of players, actualy 1.7 milion of people have played DayZ mod. you can supose 1.5 milions can buy DayZ stand Alone, then i traslate this on money 1.5 milions x 30$ are a nice amount of money 45 milions of dolars, but if you make the game free, you can get alot alot alot more people i can ask a reasonable number 30 milions of players, obiulsy the 50% of them just play the first 10 lives and no longer play it but if the rest start to put 1$ every weak/month depend on his game skill at final you win alot more money, and the money not stop before you sellet all copys, you can still geting money for long time, until you get a stable amound of players  and still geting money.

 

Why i want they win money? well i can pay 20$ for the alpha and forgot all, but im sure about one think, league of legends is continus updated why they win money every day. the games what i buy on steam, only get 1 or 2 updates before released to fix isues. i really they still work on dayz why love it. and love people play like they are true live, not like his live not worn. wen i have to choise to try to kill or stay hidden, i have to decide i want to win 0.02$ and risck 0.1$? then i have to decide. actualy i have not to decide nothink i just shot, why if i dead and lose all what i own, only need get another weapon and find some one to kill it again. you can try to desire to change mind about people implementing alot of thinks on the game to prevent full pvp late game, but the only way to prevent it are puting money cost risc of being PVP.

 

At least whit the 20$ what you want to pay for a full game you can buy 200 lives, if you manage well you can play infinite why you can win more lives just playing seriusly. and if you decide to waste your lives then pay. probably finaly you start play seriusly. wen you spend enought money.

 

I NEVER SPEAK TO BUY WEAPONS ITEMS ETC... this is not WARZ 

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At least whit the 20$ what you want to pay for a full game you can buy 200 lives, if you manage well you can play infinite why you can win more lives just playing seriusly. and if you decide to waste your lives then pay. probably finaly you start play seriusly. wen you spend enought money.

 

 

Games like TF2 pulled it off because they offer most of the game for free but also allow a lot of non-game changing content to be purchased ahead of time at the user's discretion.

While 200 is a lot of lives, it's generally not going to last the majority of players a huge amount of time (Depending on how much you play, I'd say a 5-6 months at most for the regular players)

This is also penalizing people who either are victims of hacking (Which is practically unpreventable on the victim's side), kills from glitches (Which are again out of the user's hands) and KoS (Which I'm not against, but it's really hard to avoid an enemy that you don't even know is there, even if you use really good stealth and evasion) 

Most of the people who aren't hardcore players would probably just stop playing when they ran out of lives because of how ridiculous this system is. The penalty for death should be death, not forcing the player to essentially buy the game again in order to keep playing. 

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