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Briginas

Changing of waypoints of zombies and damage of ones

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Dears friends, is there an apportunity to change waypoints of zombies (with using sounds that zombies can hear and using visual contact); and change damage of zombies?

 

 

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Yup.

 

Moved to....

 

General discussion I guess :/

Edited by Fraggle

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mm i don't think so..not all by yourself..obviously someone can come and steal aggro someway(shooting, going closer..running i guess)

 

i've noticed they tend to eat people on the ground before attacking someone else..

 

you cannot decrease their damage output, but if you fire them in the legs they sometimes go prone and crawl..

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Dears friends, is there an apportunity to change waypoints of zombies (with using sounds that zombies can hear and using visual contact); and change damage of zombies?

 

Yes and no. 

 

 

Before zombies are agro'd on anyone you can do things that will attract their attention to a certain area. 

Gunfire will sometimes start zombies moving towards the sound so we have occasionally had one person find cover nearby, fire their gun a few times, and then run directly away so that the zombies will start moving in that direction but not catch up and de-agro. This is good for looting helicopter crashes and such.

Other things people ignore can do the same. 

During the day, which is what most people play during, smoke grenades are great for attracting zombies to a certain area. If you need to go left you can toss a smoke grenade right and the zombies will rush over and investigate it. You have to be careful though because you will draw in Zombies from a wide area and if they de-agro from the smoke then and agro on you. You can alao use smoke to lose zombies since it will break LoS but remember it will pull in zombies from the other side so you will want all of them following you first and to not be running towards another potential mob. Smoke grenades can also damage buildings if inside them so you may want to avoid dropping smoke inside. 

At night Road Flares can be your friend. If you toss out a bunch of Road Flares zombies will start moving to investigate the light. They will move slowly towards it, but you can gather a bunch up and move past them in the dark. It won't break agro, but it will help you get some zombies out of your way. BE REALLY CAREFUL!. Flares light up the immediate area and are visible from a good way away. Players will know you are there and may be able to see you while you can't see them in the dark. 

Campfire can do the same thing as a road flare and lasts longer. I have actually chopped 8 wood piles and started a fire at one end of a small town and waited for the zombies to wander over there then looted. 

Chemlights will attract Zombies but only from a short distance away. The distance that you can see and be seen carrying one as well as the distance that it will attract zombies goes in order from the shortest to longest, "Blue->Red->Green" I have tossed a Green one out a door to get a zombie to turn one way and then gone the other and it works. Blue ones are good for being able to see your immediate surroundings without being super bright at a distance. 

There is also an overlooked tool. Cans and bottles can make noise when thrown and Zombies WILL go towards the noise if they notice it. So while you are cursing about finding yet another stash of empty bottles you can pick them up and then toss them to get Zombies moving in a direction. Not a bad tool when you are a fresh spawn and have nothing else in your inventory so a few bottles are not cluttering it up.

Edited by Mercules
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Thanks a lot, mates, for you expand answers :)

 

I would like to rewrite the algo of zeds moving to make the ones more intelligent :)

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