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YukonCornelius

Player animation progression from experience

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Like a lot of other people, I agree that the new animations are a little wonky but I think rocket was going for animations that look like how an average person might handle a weapon and run with it.  I am a big fan of the arma 2 animations.  Especially the crouch walk animation while holding a primary weapon.  It just looks so ominous.  To my understanding the arma 2 animations are based on trained soldiers and how they might carry a weapon and move with it.  

 

So in real life, with practice comes perfect right?  What if you end up surviving for a long time in the zombie apocalypse?  You'd get decked out in gear and most likely have a military grade weapon.  After carrying that weapon for so long you figure out what works and what doesn't.  Maybe you learn that keeping the butt of the weapon at your shoulder is more efficient so you can quickly draw a bead on something if necessary.  After a while, you might naturally begin to move and handle weapons like a soldier.  

 

I think it would be cool to see your avatars movement animations change to animations similar to how they move in arma 2  after surviving for a long time.  For example the jogging with a primary weapon animation from arma 2 (keeping the butt of the weapon at your shoulder) might replace the jogging with a primary from standalone (holding a primary down by the hip) after maybe 10 or 15 days?  Maybe more?  Even if after say 15 days of surviving, just the animations where your avatar is carrying a primary change back to how they are in arma 2 or similar.  And I am only suggesting using current arma 2 animations so that more mo-cap isn't necessary but if the devs are feeling up to it then by all means mo-cap more!

 

Basically, it would visually simulate your experience in handling weapons due to extensive repeated use.  I know in real life, i would never attempt to shoot an assault rifle from my hip so i would most likely keep the butt of the rifle knocked at my shoulder.

 

Obviously there would be no mechanical advantage to this or perk for surviving that long.  Skill should still be reliant on the player.  This would just be a cosmetic change when a player reaches a milestone in their survival experience.  It could also be another incentive to try to survive for much longer.

 

Just a thought.  Thanks for reading.

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It is a sweet idea, but I don't know how hard it would be to implement something like that. I also feel that it just seems like a little unnecessary detail (I would rather the devs work on something bigger and more influential on the game).

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This has actually been suggested before, but it's still a good idea.

Beans for you.

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Maybe later on (because they don't even have all the no cap for taking guns off back with current animations and thing)

It's not overly necessary either.

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It is a sweet idea, but I don't know how hard it would be to implement something like that. I also feel that it just seems like a little unnecessary detail (I would rather the devs work on something bigger and more influential on the game).

 

Yeah looking at Bohemia Interactive and rocket and the crew it seems like such a thing is too hard to implement from them. They're far to busy to implement such a important feature like that.

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