Mos1ey 6301 Posted August 25, 2013 (edited) You were saying? Oh, you found two... That I would have about 350 ping to... Great, um... Thanks, lol. Edited August 25, 2013 by mZLY Share this post Link to post Share on other sites
plexico 386 Posted August 26, 2013 Oh, you found two... That I would have about 350 ping to... Great, um... Thanks, lol.All of those are vanilla, they are public hive, I think one has a modded map but an extra firestation isn't much. Share this post Link to post Share on other sites
Mos1ey 6301 Posted August 26, 2013 (edited) All of those are vanilla, they are public hive, I think one has a modded map but an extra firestation isn't much. Well of course the main hive servers are vanilla, they have to be in order to be allowed to be connected to the hive. Cheaters can obviously be an issue without whitelisting though. I'm not sure why they have an extra firestation or 100% fuel, whatever that is. I don't think you're allowed to make any changes to the mod, map or mission file if you want to host a main hive server... Edited August 26, 2013 by mZLY Share this post Link to post Share on other sites
Mullraugh 1151 Posted August 26, 2013 The only mod I really liked was Namalsk. But I don't treat it as DayZ. I treat it like S.T.A.L.K.E.R. for ArmAII. Share this post Link to post Share on other sites
10bag 22 Posted August 26, 2013 1) Whitelisting has absolutely nothing to do with modding. Also, one of the main objectives of the standalone is to crack down on cheating, eliminating the need for whitelists anyway.2) Meh, Chernarus is the only good DayZ map in my opinion. The others seem half finished and inauthentic.3) We have a suggestions sub-forum here and the standalone is hopefully going to half enough new content on release to keep people happy for a while. I don't really think we need mods for that. :S It's actually a quote from Peep Show, but I think it proves my point nicely. The general public have poor tastes and make bad decisions, lol. The opinion of the majority should be taken with a grain of salt and actually thought through instead of taken as fact. Because the 'saw YouTuber X play DayZ and bought ARMA 2' crowd flocked to the the easy mode servers, admin tend to go with it as it draws more players and the rest of us are kind of stuck with it. This just brings me back to my point of humans being drawn to the easiest path point. There comes a point where you have to differentiate between what the majority want and what is actually good for the game. 1) I thought vanilla servers weren't allowed to be passworded/whitelisted because it effectively locks a percentage of people off from joining? (on a side note, I guess the "no locked servers" rule is pointless now since it's so easy to find a 0/50 vanilla server)Regardless of whitelisting, mods still saved DayZ. I don't know how you can't see this. 2) Chernarus is the best map. That's because it's developers were in paid employment. It's not the only good one though. There are other fantastic maps from extremely talented mappers. Broaden your horizons. 3) Real, playable prototypes are infinitely more meaningful and useful than a suggestions forum. The vanilla DayZ (and standalone) teams may or may not implement and closed-test lots of new features and contrasting design decisions regularly but I kinda doubt it considering their manpower and (mod-specific) the relative difficulty of hacking Arma 2 to make it do what you want. Your "humans being drawn to the easiest path point" theory doesn't hold any weight IMO. Even Breaking Point or the "spawn with AS50" DayZ servers are still a more unforgiving and brutal gameplay experience than other games like COD, BF, Angry Birds, etc. If people were genuinely only drawn to easy games, nobody would ever have played the original Rainbow Six or Op Flash or Stalker or Arma 2 or DayZ, and this forum wouldn't exist. A fairly large percentage of people only play 'hardcore' (e.g not the easiest 'path point') mode on COD. Your theory is bollocks, mate. "There comes a point where you have to differentiate between what the majority want and what is actually good for the game." The reverse is also true. Rocket recently changed the reloading mechanics (I think it was that anyway) in standalone based off the feedback from the majority of people who tested the game at Gamescom. Rocket and the team are the designers and creators. They're not the player base. The game is being made for the player base. Share this post Link to post Share on other sites
Mos1ey 6301 Posted August 26, 2013 1) I thought vanilla servers weren't allowed to be passworded/whitelisted because it effectively locks a percentage of people off from joining? (on a side note, I guess the "no locked servers" rule is pointless now since it's so easy to find a 0/50 vanilla server)Regardless of whitelisting, mods still saved DayZ. I don't know how you can't see this. 2) Chernarus is the best map. That's because it's developers were in paid employment. It's not the only good one though. There are other fantastic maps from extremely talented mappers. Broaden your horizons. 3) Real, playable prototypes are infinitely more meaningful and useful than a suggestions forum. The vanilla DayZ (and standalone) teams may or may not implement and closed-test lots of new features and contrasting design decisions regularly but I kinda doubt it considering their manpower and (mod-specific) the relative difficulty of hacking Arma 2 to make it do what you want. Your "humans being drawn to the easiest path point" theory doesn't hold any weight IMO. Even Breaking Point or the "spawn with AS50" DayZ servers are still a more unforgiving and brutal gameplay experience than other games like COD, BF, Angry Birds, etc. If people were genuinely only drawn to easy games, nobody would ever have played the original Rainbow Six or Op Flash or Stalker or Arma 2 or DayZ, and this forum wouldn't exist. A fairly large percentage of people only play 'hardcore' (e.g not the easiest 'path point') mode on COD. Your theory is bollocks, mate. "There comes a point where you have to differentiate between what the majority want and what is actually good for the game." The reverse is also true. Rocket recently changed the reloading mechanics (I think it was that anyway) in standalone based off the feedback from the majority of people who tested the game at Gamescom. Rocket and the team are the designers and creators. They're not the player base. The game is being made for the player base. You can have a vanilla whitelisted private hive, you're thinking main hive =/= vanilla. I've played most of the mods and custom maps available, I just didn't like them much. Taviana was alright as a map, not quite up to the standards of Chernarus but playable and 2017 was okay but a ghost town. Why? 95% of the new ideas being implemented in the standalone came from here and Reddit, not mods. You're missing the point. I'm saying that within a game, people will automatically take the easy way out. In CoD/BF they'll use the OP weapons and perks and exploit bugs. In DayZ they flock to easy mode servers. Share this post Link to post Share on other sites
bozo97 13 Posted August 26, 2013 cant believe my post go this many replies Share this post Link to post Share on other sites
TacticalN29 89 Posted August 26, 2013 I refuse to give you any more beans, but keep putting up the good fight. I think you're hitting the nail right on the fucking head here.Prior to the numerous mods that were released, vanilla DayZ was far more interesting and populated. The problem is that the game can't progress any further with mods. The features that simply must be implemented, the ones that need to work properly - they have to be designed and programmed at a source code level.I think it would be nice to see the dev team offer some kind of route to "official mod" status, for certain developers. It would be nice to see 3rd party content that could be screened and incorporated into the official game. Like Namalsk, for example. I really like that map, and I'd like to see it in the Standalone. Kind of how the mod team was implementing community made assets recently. I do like map - and even some gameplay - diversity, but I don't like that servers can just "give out" loot, vehicles, weapons, ect. It's a shortcut. Might as well just make a "custom server" on L4D that gives you infinite ammo and godmode. It would be fucking easy and boring - a.k.a not a game. You might as well play monopoly and just print off money for everyone so nobody loses. It's just ridiculous.So really I think the question here is how do we get a middle ground? How can we allow community made assets (which can be extremely refreshing and can extend the lifetime of a game) without sacrificing the gameplay that actually defines DayZ as it's own game. Basically, we need to be able to mod DayZ without breaking it's fundamental rules.I would say something like Steam did. People upload their stuff whether if be armor for DotA 2 or a hat for TF2 (we all know how much they love them) and people vote on the items and tell Valve that they want them in game. Share this post Link to post Share on other sites
Shadow Man 142 Posted August 26, 2013 I have to agree with everything mZLY said pretty much. To me a mod is a new game idea created using the engine from another. The trouble with all these dayz mods is that they are just dayz with all manner of changes to weapon spawns, skins, vehicles etc. All they've done is water down dayz for people too damn lazy to play the original game. If you allow the SA to be modded, it wont be to create a new game, it will simply be used for server owners to change the game merely to get players in their server. Some dayz mods are ok, but it seems like hardly anyone is interested in vanilla dayz anymore. All these people saying "if it weren't for modding the dayz wouldn't exist", and then no one plays the fucking game! They play some other variation with extra free stuff or whatever. If every game that was ever made was open to modding the world of gaming would be a mess. No one would be playing the originals, they'd all be playing some twisted abortion barely resembling it. Share this post Link to post Share on other sites
Skat3rat 1633 Posted August 26, 2013 There are a few reasons that some DayZ mods and maps don't get noticed imo. 1. Like someone else said, there are so many mods and maps of DayZ that the community just isn't big enough to fill them. 2. Not enough publicity and advertisement. The mods and maps that are being covered by the big youtubers are the ones that are going to be more popular and known about. Also, if the mod/map development team doesn't have the proper means to advertise, than that can also affect the popularity of the mod/map. 3. Mod doesn't offer enough stuff or is almost the same as another one. For maps it could be that they are too small, or lack anything interesting. For me personally, the only other map that I have actually liked is Namalsk. All the other maps are boring imo because the only thing that makes them different from Chernarus is that they have different scenery and towns. Namalsk actually offers really cool things. 4. The mod/map just sucks. Enough said. Share this post Link to post Share on other sites
SoulShaper2 243 Posted August 26, 2013 i play on a first person only server, no waypoints and no deathmessages, so you know i cant just stick a marker down and a little floating arrow appear in game telling me where to go, nor do i when im under fire and shoot back if i won since no little message appears, i have to check and to me this is how it should be. I have to actually navigate a zombie apocolyspe under danger, getting lost (not anymore sadly) risking when underfire to get a look over that wall since i cant just 3rd person or get a message when i kill them, but sadly that server has 2 people on if im lucky... Share this post Link to post Share on other sites