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usnavyseals

No zombies or loot spawning after installing Blue Pheonix admin tools.

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Hi, I recently had someone help me out with installing my admin tools and we finally got them to work. Now the only problem is, there are no zombies spawning, and there's no loot. Vehicles and crash sites still spawn, but no Zeds or Loot anywhere. Here is my init.sqf:

 

 

startLoadingScreen ["","DayZ_loadingScreen"];

enableSaving [false, false];
 
dayZ_instance = 1334; //The instance
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
 
// (Taviana) Override some of the variables:
call compile preprocessFileLineNumbers "\kh\dayztaviana\init\variables.sqf";
 
// Load in the settings compiles:
call compile preprocessFileLineNumbers "\kh\dayztaviana\settingsinit\kh_compiles.sqf";
 
diag_log "Started executing user settings file.";
call compile preprocessFileLineNumbers "settings.sqf";
diag_log "Finished executing user settings file.";
 
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
 
// (Taviana) Don't call the regular compile:
// call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
 
// (Taviana) Instead, call a copy of the DayZ 1.7.4.4 compiles:
call compile preprocessFileLineNumbers "\kh\dayztaviana\init\compiles.sqf"; //Compile regular functions
 
// (Taviana) Set up the for maule multiplayer prop hit support:
call compile preprocessFileLineNumbers "\khr\maule\scripts\maule_init.sqf";
 
/*
The Bliss package system works a bit like sticking your arm in a bunch
of snake nests and noticing you don't always get bitten. In this case
we got bitten; this line is to fool the merge process:
 
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
*/
 
progressLoadingScreen 1.0;
 
player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
 
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
 
if (isServer) then {
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
 
if (!isDedicated) then {
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED",60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
    _playerMonitor = [] execFSM "admintools\player_monitor.fsm";
 
};
 
// Extra actions for Taviana:
if (!isDedicated) then {
[] execVM "kh_actions.sqf";
};
[] execVM "admintools\Activate.sqf";

Is there anything wrong here?

 

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Uninstall the tools; you can ban and kick just fine with the vanilla controls, and there's no cheating item spawning.

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I understand I can, but I would like to use these. If I didn't want to I wouldn't have put them there in the first place. 

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I understand I can, but I would like to use these. If I didn't want to I wouldn't have put them there in the first place. 

mmmm no.

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mmmm no.

What would cause the zombies and loot not to spawn then? 

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