Remix (DayZ) 14 Posted June 20, 2012 I never bother to post suggestions because they'll never get seen but anyway;In an attempt to encourage teamwork and not have the game solely based off PvP and KoSing, I suggest a loneliness guage. Similar to the water and food gauge, you can die after prolonged loneliness. If you're within 80 metres of another player (the current Direct Communication distance) then your gauge will slowly rise. After 4-5 hours of isolation, you will die.Edit: Scroll down. Share this post Link to post Share on other sites
Soldier of Failure 14 Posted June 20, 2012 Dying becuase you were alone for 5 hours.What the fuck!? No. Terrible idea. Besides, this has been suggested quite a bit of the late. Share this post Link to post Share on other sites
Remix (DayZ) 14 Posted June 20, 2012 Care to elaborate lads? Share this post Link to post Share on other sites
Strategos (DayZ) 190 Posted June 20, 2012 This sort of thing has been discussed at length in other threads. Its still one of my least favourite ideas this time around. Share this post Link to post Share on other sites
oktyabr 53 Posted June 20, 2012 /me wonders if this is truly a trolling thread or just a thread that should be considered a trolling threadNo one ever died strictly from being alone. Share this post Link to post Share on other sites
gizm0 96 Posted June 20, 2012 being lonely sucks ass :( I don't see why not having and indicator to show how much player interaction someone has had for the sakes of tracking more values. Share this post Link to post Share on other sites
Baseili 1 Posted June 20, 2012 The idea is good but it needs to be toned down a lot, no one ever died from loneliness rather they died from insanity or simply losing the will to live for the sake of this idea we'll run with Sanity.Simple enough, every player spawns with 80% Sanity (you must be a little crazy to survive an apocolypse) which rises (say 10% a minute) while in direct comms range and degrades slowly outside of it (around 5% an hour) just to add a little flavour the times will be effected by murders/Humanity to reflect paranoia in those who hunt the most deadly prey(about 1 minute per murder to rise and -3% Sanity when murdering.) To encourage teamplay in murderers they'll receive less penalties while in range of another murderer (30 - 50% less).Having more people around should have an effect on each stat, ballpark figure of 2% per person.Now the slow decent in to madness!Sanity:100% - Sane, clam and almost cheery! Blood loss is reduced by 380% - Pessimistic yet determinded, no perks or penalties.50% - Depressed and lonely, 5% increased change of cold/hypothermia when out in the rain.30% - On the edge, 5% chance of cold/hypothermia in the rain and 3% increased blood loss.10% - Loosing it, 10% chance of cold/hypothermia in the rain, 5% increased blood loss.0% - Insane the world is a mushroom and I'm just a purple elephant, lets go dancing! Heavy breathing, increased heartbeat, 20% chance of cold/hypothermia in the rain, 10% increased blood loss but on the upside the trees are made of candy why not give 'em a lick?. Share this post Link to post Share on other sites
gizm0 96 Posted June 20, 2012 I don't think it should have any effects, at first it should be used merely to see on average how much players socialize in-game. Share this post Link to post Share on other sites
leo235 2 Posted June 20, 2012 Wasnt there this one royal dude who let children grow up in complete isolation and they died in months?But even grown people would change when their only interaction with others is killing them. These should be minimal effects thoughBasellis posts is pretty good, although I think this should refill much faster. And maybe take away all sanity/sociality you gained from being near a person when you kill that person... Share this post Link to post Share on other sites
Faced1111 0 Posted June 20, 2012 lonliness is kind of the same thing as humanity meter and could be merged into the same thing with maybe a few extra variables Share this post Link to post Share on other sites
gizm0 96 Posted June 20, 2012 lonliness is kind of the same thing as humanity meter and could be merged into the same thing with maybe a few extra variableswhile it is kinda the same thing, the humanity meter is more of a black/white thing which makes the choices kinda boring. I would rather have a more complex system that has like 2 axis with opposing values that are not good vs bad. Share this post Link to post Share on other sites
Remix (DayZ) 14 Posted June 21, 2012 The idea is good but it needs to be toned down a lot' date=' no one ever died from loneliness rather they died from insanity or simply losing the will to live for the sake of this idea we'll run with Sanity.Simple enough, every player spawns with 80% Sanity (you must be a little crazy to survive an apocolypse) which rises (say 10% a minute) while in direct comms range and degrades slowly outside of it (around 5% an hour) just to add a little flavour the times will be effected by murders/Humanity to reflect paranoia in those who hunt the most deadly prey(about 1 minute per murder to rise and -3% Sanity when murdering.) To encourage teamplay in murderers they'll receive less penalties while in range of another murderer (30 - 50% less).Having more people around should have an effect on each stat, ballpark figure of 2% per person.Now the slow decent in to madness![b']Sanity:100% - Sane, clam and almost cheery! Blood loss is reduced by 380% - Pessimistic yet determinded, no perks or penalties.50% - Depressed and lonely, 5% increased change of cold/hypothermia when out in the rain.30% - On the edge, 5% chance of cold/hypothermia in the rain and 3% increased blood loss.10% - Loosing it, 10% chance of cold/hypothermia in the rain, 5% increased blood loss.0% - Insane the world is a mushroom and I'm just a purple elephant, lets go dancing! Heavy breathing, increased heartbeat, 20% chance of cold/hypothermia in the rain, 10% increased blood loss but on the upside the trees are made of candy why not give 'em a lick?.I love this. <3 Share this post Link to post Share on other sites
jasoonti@hotmail.com 0 Posted June 21, 2012 I'm sorry but as a bandit i tend to disagree with anything that makes it so i cant lone wolf. Share this post Link to post Share on other sites