Katana67 2907 Posted May 11, 2012 Howdy y'all,First time poster. Just a few things that are in no particular order. I'm sure these have been suggested before, but here goes. - Zombie spawns in the woods to some degree. Could be one per mile/kilometer for all I care. Just something to make running through the woods for travel a bit more sporty. - More roaming Zombies, and more hoards. - Zombie spawns that are less predictable (This ties in with improved "wandering" AI). It's sort of formulaic, enter town, check sheds, check doorsteps, check enterables, profit. - Certain types of ammunition need to be made more common, but not more plentiful (If that makes sense). Just, able to be found outside military bases. 5.56x45 in AR mags, and 5.45x39 in AK mags particularly. The weapons themselves should be fairly hard to come across, but the ammunition should be fairly commonplace in my opinion. - More enterable buildings per town. I'm not sure to what extent the Day Z devs are willing to mess with the Chernarus towns if at all, but more enterables couldn't hurt. Especially in some of the smaller towns with maybe on enterable building. - Give shelter a role. It shouldn't be prudent/wise to just chill in the middle of a field or log out in the middle of a road. I don't know how this can be done, whether it be with more extensive camps... or simply giving a safety bonus inside buildings vs. zombies. - More of an even balance with regard to Zombie vs. Survival vs. PvP. I'm not sure if it was different before popularity ensued, but it seems to me that DayZ is about 30% Survival, 60% PvP, and 10% Zombie-ness. I should think more zombies would serve to make them into more of a risk. - More cookables/huntables/edibles. Just for variety's sake. - Ocean shouldn't be a valid source of drinkable water. Unsure if this is even possible to distinguish between fresh/salt water in game, perhaps through the use of some distillation item. - Perhaps more "permanent" player settlements?? Making use of an abandoned farm, or setting up a few tents with barbed wire surrounding it should actually have a purpose other than storage. This is why I think zombies should have a more ubiquitous presence in the wilderness, or the wilderness should be subject to migrating herds of zombies. It should be A) Keep moving and be light and stealthy or B) Be sedentary, but heavily protected. - More cars/trucks? Would be awesome to see Bandits and Survivors buzzing around the roads more often, but not too often. Would be a great addition to the player interaction, whereby a foot-mobile player would have to watch themselves on the road and choose to let them pass or flag the vehicle down for help. Share this post Link to post Share on other sites