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kander

Zombies 'fake' hitting - squatting, falling over - Known bug?

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Hi all,

First post in nearly a year (first time I've tried playing for about the same time) so please be gentle. I know a lot has changed and, as a foreword, I did a search for this topic (though it's a hard thing to search for) and found nothing. I was wondering if it were a known bug in the community or if it were worth reporting. This is why I'm not putting it straight into the 'bugs' forum.

Basically, the problem is a zed glitch. In the past, zeds either saw you, or didn't. If one was shambling towards you and you kept prone and still it would walk straight past, even over you. Since I started playing again (latest patch) zombies appear, at least in my game, to have adopted a highly irritating third state where they will crouch down next to you, making sound effects like they are hitting/eating, but without doing any damage. This means though that they will get stuck in this animation and not move on, making it impossible to move myself without attracting some aggro. The animation glitch causes the zombies to topple over and fall like they are drunk also, so it's thoroughly immersion-breaking.

Since super zombies have been introduced, with infections etc, the reward to be gained from being patient and stealthy, sneaking around zombie threats, should be greater. This just seems to mean the worst of both worlds. It is harder to engage with zeds without being beaten up or infected, and much harder to sneak around them too. Is this just me or is it happening to other folk?

Again, it's my first time back since Summer 2012, so sorry if this has been done to death. It's hard to imagine that it is anything other than a glitch/artefact of another bit of coding.

Cheers

K

Edited by kander
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Zeds have always been buggy in one way or another, but yes, they're far more so at the moment. The "fake eating", drunk falling over and even getting back up a few times even after having been killed (though actually already dead and cant hurt you) are all happening constantly.

If you're looking for "confirmation" of all these things, you've got it, though I don't know why. Everything is handled server-side, so if you're seeing it, you can be assured everyone else is seeing it as well.

It's just the way it is right now.

I haven't found it any harder to sneak around them, or the bugs causing any more infection than if the zeds weren't flipped out, however. If you aggro, you aggro, and if you get hit you've a likely chance of being infected. Their bizarre movement doesn't change their aggro behavior or chance of being infected.

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If you're looking for "confirmation" of all these things, you've got it, though I don't know why. Everything is handled server-side, so if you're seeing it, you can be assured everyone else is seeing it as well

Thanks for the helpful clarification XathDATG, especially this bit. I must say it comes as a bit of a shock to come back and find zombie behaviour seemingly worse. But I do understand the purpose of the mod and realise that there are likely to be a few potholes on the road to paradise...

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Dude, the zeds are so broken in 1.7.7.1. It's funny, people acted like they were so broken in 1.7.7 that a near immediate hotfix was release. Seemingly with it's only reason being to break the zeds. Now, they know the issues, have stated it was a bug that got by them, but no effort to get a hotfix out asap. So now we have zeds that can barely give chase, often get caught in some twitchy loop, barely ever hurt you or cut you anymore. It's f n ridiculous. At this point, seriously, why are they even there?

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This is not a bug the zeds have an animation where they crouch down and it looks like there pulling parts from you this will happen if the player goes into a prone stance zeds will match that stance by going into a random feeding stance. As with any new system it needs time and mass testing to get correct. We can only test so much.

@JubeiDOK As for the no effort to release a hotfix this is just plan bullshit all of the dev team have real live jobs in my case 2 and then families its been 3 weeks since we released the last patch not 6 months. The testers have been debugging issues every day for us to fix and i'm sure on release everyone will find more.

Roll back, if its such an issue until we can get the patch out or better still pull you head from your ass and join the testing group put your skills to use :-) ill provide the link below.

http://en.reddit.com/r/dayz/comments/1gqplt/dayzmod_testers_needed_apply_today/

ty

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Zombies really get near you and start attacking you without damaging you. That happens -as OP elaborated- when the player gets to crawling position or such for the zeds not to see them (in darkness generally) then the zeds will go to him or "NEAR HIS OLD POSITION WHERE THEY SAW HIM LASTLY" and attacking animation starts.. They then get kinda stuck in that animation tho.. :P You can go around them and they will not start following u or attacking you because game thinks they already have a target which they are attacking at the moment.. =)

Yeh, its a known bug, and Im pretty sure that this kinda bugs will be solved in SA. =)

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This is not a bug the zeds have an animation where they crouch down and it looks like there pulling parts from you this will happen if the player goes into a prone stance zeds will match that stance by going into a random feeding stance. As with any new system it needs time and mass testing to get correct. We can only test so much.

@JubeiDOK As for the no effort to release a hotfix this is just plan bullshit all of the dev team have real live jobs in my case 2 and then families its been 3 weeks since we released the last patch not 6 months. The testers have been debugging issues every day for us to fix and i'm sure on release everyone will find more.

Roll back, if its such an issue until we can get the patch out or better still pull you head from your ass and join the testing group put your skills to use :-) ill provide the link below.

http://en.reddit.com...ed_apply_today/

ty

I understand the frustration with comments like that and guys like me. The post was really out of my own frustration, as I feel 1.7.7.1 should have been reverted just as quickly as it was released. A lot of the servers and players out there just go with the latest, they don't follow all this stuff. I had wanted to fear zeds again for so long and finally had a taste of it and it was sweet(some might say bitter sweet =) I apologize for getting you all riled up there(oh, and I took ur advice).

Edited by JubeiDOK

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