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WeTheFallen

Player Damage ideas & No more brittle bone disease!

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Hello Rocket and Devs, I find the current percent chance at breaking a leg to be waaaaaay to high. damn near 50% it feels like, which hurts given the zeds can hear you from miles away now. I simpley can't carry that much morphine!

either the rates gotta drop, or it needs to fade after a time interval.

I also thought of some other ideas for revamping injury system. and added several other debuffs to add to the fright factor.

What if on hit it looks like this,

20%likelyhood of bleed, (self congeals by4-5000 blood lost.)

5% White flash - Screen flashes white with impact. quick fade to norm.

5% Black out- Screen pulses dark several seconds like the wrong ver error message.

5% Stun - movement speed reduced by 50% for 6 secs

5% Aiming thrown off. Lose iron sights and ability to shoot for few seconds, or even better simpley knock xhairs off random degrees( Friendly fire! oh nooes)

2% Broken leg functions As current - (Perhaps debuff fades at 30min?)

1% Disarmed, Youre cruel you'll like this one.. drop weapon on ground lol.

*Last thought, what if you added a much longer reload time for when a characters in pain?

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