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Yukuai

Suggestion about food/bandits

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I think here's only 2 big problems in the game:

- Zombies are not the fun of the game: they're part of the scenario, objects that it's better to avoid than to interact with.

- Players shoots at sight cause if you don't shoot first, you die. Be a bandit it's the best way to survive and here'snt way to play fair.

I know that the mod it's an experiment, and I know that the experiment is too create the most real simulation in a zombie apocalypse but the two problems over here make the results of the experiment a little bit fault (IMHO).

So I want to suggest to make the zombies again an active part of the game (hoping that this give at the player something to do instead of kill the other players) and create a malus if you choose to be a bandit.

Here's some way to make it:

- Put water/food only on zombie body. When a zombie die, the more zombies are near, the more a food/water item can spawn. This can give player a reason to group up and kill all of the zombies in a city.

OR/AND

- Put water/food only on market and fill markets with zombies, alot of zombies. Want to eat? Group up and clean a market from zombies.

OR/AND

- Make the zombies sense the evil: lower your humanity is, greater sight/hear the zombie have to you. Want to be a bandit? Ok, no problem: but zombies can see/hear you better than a normal player.

OR/AND

- Create a military-npc-controlled area, with weapon/items spawn. Military NPC automatic shoots on bandit players (bleach, I don't like this suggestion :D)

Sorry for the english, but I hope that my suggestions can make the game better :)

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