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novogeek

Strange Tent Error

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I am not sure whether this is happening on Public Official Hives or not, but I have noticed this on a couple of Private Hives. I am wondering if anyone else has experienced this and also if they have experienced this on a Public Official Hive. I am basically trying to establish whether this is a problem with my Server PBO or with v1.7.7.1 in general.

I am using my own Server PBO that is used on DayZ Control Center.

So this is what I have noticed is going on.

Scenario 1:

The server is running, I place a tent and add items to and remove items from it ... everything updates fine. The Hive saves it to the "instance_deployable" table and everything is working perfectly.

I remove the tent and it is updated correctly. Hive removes it from the "instance_deployable" table and all is good.

So I place the tent and move on to Scenario 2.

Scenario 2:

I now restart the server, log back in and go to the tent. Now when I remove it, it packs itself in game and all is looking good, but the Hive is trying to update the object in the "instance_vehicle" table and not the "instance_deployable" table. So it never gets removed from the database. The same happens when I remove items from it and add items to it.

On further investigation, the items seems to loose its UID and therefore the code to remove the object no longer triggers and instead tries to remove it from the "instance_vehicle" which don't use the UID. So if you were unlucky to place a tent and get an ID that is the same as a vehicle ... when you pack the tent, you end up deleting the vehicle as well and on next reboot the vehicle will be gone.

So I move on to Scenario 3.

Scenario 3:

The tent was removed in game in Scenario 2 but not from the Database. So I log in to discover my Tent is there, please any items that I added to it before the last server reboot when I first placed it. If it was empty at that time, then the tent would be empty this time.

After every server reboot the tent will revert to its initial state up until the point of the server reboot.

Conclusion:

It is almost as if, during mission startup, the tent is being read as a vehicle and not a deployable and as such is not being assigned its UID. I am now going to test stashes and see why that code works properly and not the tents. I have not been able to pinpoint whether this is a v1.7.7.1 issue or whether an issue with the Control Center Server PBO.

The saga continues.

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It's probably an issue with you, not the public hive; there'd be wildfire bug reports and exploits being done and complained about if it was mass spread.

At the very least, I haven't experienced the problem.

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Awesome ... thanks for the confirmation. Right ... now to see what the hell is going on. :)

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I'm experiencing similar tent behavior on a private server, I assumed it was a problem on the server side. Drop a tent and place items in it... Remove items and pack tent, after server reset come back to same location tent is there with original items in it... What's up with that... Need spare nvg's anyone?

Edited by Rott

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Yeah. I have narrowed it down to the offending code ... chances are your Private Hive is running DayZ Control Center. I am busy working on the solution and will get an update as soon as I can.

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I too am experiencing this problem with my private hive server too. I have searched for days now and all i have found is a player on my server said he's experienced similar problems on his server and all it was was a misplaced comma in the mission file. im not sure if a misplaced comma would be the fix but after days of searching thats all i got. ill update if i find more

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I fixed the problem ... had to change the code in my Server PBO on a couple of scripts. :)

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would you mind ellaborating a bit on how to fix the issue? lol would be much appreciated <3

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I am having the same problem with an "Official server" with version 1.8.  Tents duplicate if  I break them down and  build them again elsewhere, also the state of the contents always resets to earlier state.  I know the admin of the server was trying to fix the time sync at the time..couldn't tell you if that created this problem.

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