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survivalgaming (DayZ)

NPC/AI Bandits | COOP/PvE/No PvP | No Stealing | Lift/Tow | Fast-Rope | Self-Blood | Whitelist | JSRS | Epoch Chernarus | Hosted by SurvivalGaming.org

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The Survival Gaming DayZ server has been around since the beginning of February, 2013. Since then, players have had numerous memorable interactions, a few of which were bad, but most of them good. Players have experienced the excitement of scavenging for their first can of beans, the thrill of crash-site hunting, the adrenaline rush of engaging in shoot-outs with NPC bandits, and the feeling of utter despair when death knocks on their door after being eaten alive by a horde of zombies.
 
The SG DayZ server is about cooperative gameplay, teamwork, and semi-realism survival with a small group of survivors against the environment. We are a community of gamers who are looking to live out the zombie apocalypse in a non-competitive virtual world our way. There are several different playstyles on the server, such as scavengers, bandit hunters, minimalist survivalists, solo-ers, high profile badasses who take names and seem invincible, low profile stealthers who sneak into town without a sound, people who just want to see what kind of shenanigans they can get into with others, and more.
 
Don't just survive... live...
 
Currently, the server is using a version of DayZ called DayZ Epoch (obtainable through DayZ Commander) which adds numerous well crafted and deserved additions to DayZ, such as:
- Over 200 vehicles in various colors; Armored SUV, multi-colored SUVs, Hello Kitty Smart Car, MV-22, AutoGyro Ultralight, Mosquito Ultralight Helicopter, fuel trucks, UH1H, police vehicles, Land Rover Special, and more.
- Currency System: gold, silver, copper, tin, and aluminium bars.
- Base Building & Crafting System: ability to craft certain items such as; wooden sheds, fences, tents, hesco barriers, deerstands, arrows, etc).
- Tree Cutting System: Ability to harvest wood from a tree, then have it fall down after. You will collect more wood the taller the tree.
- Tag Friendly Players: Get a visual identifier for those you have made friends with.
- Traders Towns: Buy and sell weapons, ammo, tools, food, vehicle parts, vehicles, and more.
- Dynamic Road Debris System: DayZ debris system replaced by random vehicle wrecks and debris that spawn on roads with loot.
- Debris Removal: Ability to remove road debris and get a chance to receive a random vehicle part.
- Vehicle Ownership: Purchased vehicles come with a key that is used to lock/unlocked the vehicle.
- Cargo Check: Ability to check the free storage space available (vehicles, tents, safes, etc).
- Salvage Parts: Remove wheels and window glass from vehicles. The higher the damage to the part the higher the chance the part will break and be destroyed.
- Siphon Fuel: Fill Empty Jerry Cans on vehicles if they have enough fuel.
- Some Custom New Items: currency, gold, silver, copper, tin and aluminium bars for trading; keys used to lock/unlock vehicles; keymakers kit used to copy keys to lock/unlock vehicles; personal 4-digit lockable safe storage; 30 meter plot pole used to enable building structures; fishing pole to fish for food in the ocean; fuel barrel with a much larger fuel capacity; energy drinks; zombie parts bag after gutting zombies used to make bio meat; bio meat adds 1600 blood when eaten but high chance of infection.
- Tons of wearable clothing for both male and female characters.
- Ability for infected players to become zombies that can: walk or crawl like a zombie, practically invisible to other zombies both sight and hearing, can run very fast without sprinting, cannot use any items or carry weapons, cannot bleed, cannot drive or ride in vehicles, and can raise a horde of zombies, perform melee attacks, feed on player bodies and dead animals, and have "zombie night vision."
- Encumbrance system: Everything has a weight value, if a player carries too much for too long they could start to to become fatigued and eventually go unconscious for a bit.
 
In addition, we have a variety of other customizations and enhancements, such as:
- AI/NPC bandits which dynamically spawn around the map in addition to scaling difficulty static spawn points at BAF, Cherno, Elektro, Berezino, NEAF, and NWAF. In addition, there are bandit camps/strongholds spread around the map for survivors to raid. The AI/NPC bandits have a large variety of weapons and are a challenge for the most hardened of players. I am constantly balancing and tuning them, but numerous so-called "veteran PVP survivors" have rage quit the server after getting flanked by bandits or having their vehicle blown up.
- Custom debug monitor with FPS & numeric blood value.
- Loot set to a 30 minute respawn, rather than the default of 10 minutes for item scarcity.
- No vehicles spawn on the map, survivors must purchase them using the monetary system within DayZ Epoch.
- Self blood bag; 6,000 blood, 5 second action, 30 second reuse timer, for -1,000 humanity
- Disabled sidechat, survivors are encouraged to use the TS3 server.
- Vehicle towing and lifting; trucks can tow other ground vehicles, helicopters can lift other aircraft, and sea/ground vehicles.
- Helicopter fast-roping
- 6 hours of day.
- Vodnik bus that travels around to numerous bus stops.
- Bridge to Skalisty Island
- Self-managed dedicated server for fast updates, and improved performance located in a Chicago, USA data-center.
- 1,000 ms ping
- Empty objects (vehicles, tents, certain built structures) are deleted after 21 days.
- J.S.R.S. sound mod supported.
 
 
Server rules:
- No PVP
- No stealing
- No douchebags
 
Sound like fun? That's because it is! Visit the site, read the forums a bit, and if you are interested, apply to be added to the whitelist. We look forward to seeing you in game.
 
Edited by survivalgaming

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You're going to get quite a lot of hate for having no PvP and no stealing.

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Yeah, I am aware, and don't really care. The server is more for people who want to engage in cooperative and organized game play in small groups, hunting the AI bandits, and scavenging for supplies than sitting in a bush with a sniper rifle waiting to kill someone looking for beans. Or the folks who want to experience more of the survival aspect. Or the folks who want to be able to go to school/work/sleep/etc and not worry about their vehicle/camp being ransacked.

We die plenty though, thanks to the AI bandits.

Edited by survivalgaming

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We just upgraded our dedicated server today to better accommodate the influx of players we have had over the last couple weeks. Still room for more! :)

Edited by survivalgaming

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There are going to be 3 of us wanting to try out your server if you still have room. Myself and Kidd for sure.

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Lots of changes and updates over the last months and lots of room on a high-performance whitelisted server.  We find that the whitelist really helps keep the community manageable and all of our players are able to play the game in co-op mode without worrying about every bad apple that might fall out of the tree.

 

- Unique, custom humanity perk system.  The higher your humanity, the greater chance of a medical type perk kicking in...stop bleeding, stop pain, stop illness, restore health, regain consciousness.  These phase in over humanity ranges and increase in chance as you become a legendary hero.

- We've added a highly customized AI system that provides a combination of static and dynamic AI characters into our game world.

- Along with the AI system, there is a "militarized" zone near North West Airfield where there is heavy bandit and survivor AI activity .... always a tough fight to be had, or find a safe spot and watch the two sides battle it out.

- Random missions occur with a variety of vehicle and equipment that occur within the "militarized" zone.

- Customized tow and lift system (more than Chinooks can tow).

- Self blood bag.

- Fast rope from helicopters.

- Survivalgaming Security and Adminstration (SGSAS) trader with militarized vehicles for rent for legendary heroes.

- Custom debug monitor.

- No vehicles spawn randomly on the map.  Vehicles can be purchased from traders or looted from AI missions.

- Animated helicopter crash spawns...these can be shot down or wait for them to fall out of the sky for loot.

- 30+ day base maintenance.

- Body recovery gear spawn (trade some humanity for a motorcycle and a G36 rifle).

 

Lots more and we'd love to see you.  Drop by the forums, check us out, and fill out a whitelist application.

 

Lucky

 

 

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