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1.7.7.1 Items Duplicating - Official Hive

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Hey,

I still got the problem that the whole inventory is doubled after relogg on my Server.

The probleme is still there when the server is running on OFFICIAL HIVE

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Please help us out! :(

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I don't understand anything, could you explain a little more detailed?

Edited by DayzForumer

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Ok, just try it! :)

1. Login to our server with like 3x stanag sd 3x bandages in your inventory

2. Logout to lobby

3. Login and you got 6x stanag sd and 6x bandages in your inventory

b_560_95_1.png

Edited by K3L3G

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Please, i still need your help! The items are still duplicating for everyone!

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Yesterday our admin re-installed everything. With a new software and database (sry, that's all i can say. usually i take care of Forumworks.. ;)). Unfortunatelly we're still experiencing the same problem. The inventory - the twelve slots below the binocular spaces, not the backpack or weapon slots! - is infinitely duplicated after relogging. It's no longer limited to 12 slots.

Anyone got an idea?

Edited by Pricktator

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How can this be happening on an Official Public Hive? If you are installing the database then it is a Private Hive.

What server files are your using (i.e. pwnz0r, stapo, bliss, etc.)?

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i tried bliss and pwnz0r, both same problem...

And YES items where duplicating @ official hive too...

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If you read the server log it will tell you the issue. You need to replace the offending lines with this

#ifdef LOGIN_DEBUG

_characterID = _playerObj getVariable["characterID", "?"];

_timeout = _playerObj getVariable["combattimeout",0];

_timeout = _timeout - time;

diag_log format["Player UID#%1 CID#%2 %3 as %4, logged off at %5%6",

getPlayerUID _playerObj, _characterID, _playerObj call fa_plr2str, typeOf _playerObj,

(getPosATL _playerObj) call fa_coor2str,

if ((!isNil "_timeout") AND {(_timeout > 0)}) then {" while in combat"} else {""}

];

#endif

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