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Muncywolverine

Give us a melee weapon slot!

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"Considered" not planned. There are passing mentions they may look at incorporating a weight system, but nothing is confirmed/denied/or planned. If there is something that suggests otherwise, I actually would like to read more about it.

And its nothing personal, everyone is just sick of people posting "information" that is misleading or just plain wrong.

Edited by Kra

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mmhh, fast equip?

Lets see...

Im walking in cherno. OMFG a zombie saw me, and now is running toward his lunch! I have a rifle in my hands but i cant shoot, too much noise. Wait, i have an hachet tucked in my belt. I drop the gun and then i take the hatchet (taking it from the head, and then grabbing the grip).

all of this just pressing a key without opening the inventory

Is not sooooooooo unrealistic...

Edit: what a terrible english :( sorry

The animations and process should be identical to switching between your Primary and Secondary.

1. Scroll the mouse wheel to the Melee Slot

2. Click

3. Your character animations shows your current weapon being holstered (if Secondary) or slung over the shoulder (if Primary)

4. Melee weapon is drawn from your the left hip

There you go, problem solved.

The motion and timings are inline with current gameplay & RL and the is no instant Melee weapon.

I don't see where anyone could have an issue with this.

  • Like 1

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Yeah, lets make this game easy instead of a challange.

It takes 5sec to switch to your primary if you train it 2 times (like you would have to train it in real life), but seems the casuals of today are to lazy for that.

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The goal is not to make it "easy", but realistic and to use common sense.

As a fresh spawn, why should I throw away a rifle in order to use a hatchet since I do not have a pack large enough to carry the rifle?

Why can I sling my rifle across my shoulder to use a pistol, but I have have to stop, kneel down, take off my pack, un-sling my rifle, move things around to store the rifle & it's ammo, maybe move things to my inventory to make room, maybe have to drop some stuff to make room, move a melee weapon into the primary slot then put the pack back on.... all to use a melee weapon?

Edited by SpudmanWP

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The goal is not to make it "easy", but realistic and to use common sense.

As a fresh spawn, why should I throw away a rifle in order to use a hatchet since I do not have a pack large enough to carry the rifle?

Why can I sling my rifle across my shoulder to use a pistol, but I have have to stop, take off my pack, move things around to store the rifle & it's ammo, maybe move things to my inventory to make room, maybe have to drop some stuff to make room, move a melee weapon into the primary slot then put the pack back on.... all to use a melee weapon?

Shit, forgot that you have to trow away your primary to use a meele. Yeah, then the suggestion is legit, but I think the sitch should run over the inventory, not a button.

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There will be quick slots/buttons in SA and in my opinion that a great thing (but I don’t have many details about that).

The quick button or quick slot is not an issue as long as there are an animation that take 2-5 sec after pressing it. So you can have your main weapon in F1, secondary in F2 and melee in F3 but if you switch from your main to your F3 (melee) with a real quick button pressing, it will take 2-5 sec any way to equip your melee because of the animation.

Edited by SixGunLover

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+1 to this idea, I always end up finding a cz550 or enfield or something but need another weapon to kill zombies to look for loot, but I don't have a big enough backpack for the rifle. It makes no sense why your hatchet doesn't stay on your side.

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I know that this will likely be fixed in SA, I was hoping that they could do something about the MOD as well.

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Yeah, lets make this game easy instead of a challange.

It takes 5sec to switch to your primary if you train it 2 times (like you would have to train it in real life), but seems the casuals of today are to lazy for that.

You would have a point if this wasn't an unstable mod where a weapon may very well disappear upon dropping it or placing it in a backpack.

Also - Casuals? Please.

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E3 impressions: Not cool... Yet

I like the idea of jumping Zeds but we have serious mechanical issues regarding melee weapons to work out first. While I do not want to make the game easier, I also don't want to make the game harder which would make it nigh unplayable.

  • Problem One-As it currently stands you cannot simply sneak up behind a zed and silently kill it with a melee weapon. If you get within melee range behind a zed no matter how quiet you are. It WILL turn around and bite your face off. This makes the game it very difficult for reasons previously stated. To put it simply: Guns are not for killing zombies. Yeah I said it. You know what? I really don't mind that at all. Only headshots are effective, ammo is rare, and the noise gives your position away to not only players but MORE ZEDS.
    To kill Zeds you must use melee weapons; therefore we need to be able to use them without shoving a long gun into a f*ing backpack.(or ditching a long gun because my bag is too small to fit it in...)
  • Problem Two-Currently the common method for dispatching Zeds is to lure them into a building where they cannot run to use the very buggy melee weapons to beat them to avoid not only bleeding effects but also infection.I understand the Zeds walking in buildings is a bug, but to be perfectly honest, I don't know if I will continue to play if this is fixed before melee weapons are effective. I have a hard enough time trying to stay alive as it is. Not only are the melee weapons buggy, the Zeds themselves are buggy. Sometimes they are too close to hit, sometimes nothing happens when I think I should have hit them. Sometimes Zeds just jump around and say f*^# your machete and hit you anyways.

I cannot stand getting hit because my melee weapons are ineffective, having to bandage
AND
use antibiotics, then immediately getting hit
AGAIN
for the same reason and having no materials to fix it. Antibiotics are so rare that once this happens I tend to hide my body and restart because it is almost impossible to play once you have lost enough blood.
(I tend to find 3 blood bags, which I cannot use by myself, before I find one antibiotic in hospitals)
  • Problem Three- Even when the Zeds are not jumping(bugging) around, even when my axe strikes my target, sometimes it takes up to three strikes to kill a Zed. This is not a problem, the problem however comes in when:

The character you play runs for miles and miles and miles without stopping, if you are going to buff Zeds and have them jumping at me, running in buildings, knocking me down, breaking my legs, making me bleed, infecting me, sometimes from only one hit, I want my melee strikes to at least stagger if not stun them for even a split second. I want the Zed to
KNOW
it got hit with a freaking fire axe, machete or crowbar.
Or remove limbs from them-Something- Anything that makes me feel like I am playing the hardened
survivor that I am

TLDR: I like this game and I think the Dev has done a bang up job so far but If these issues are not addressed and Zeds are buffed anymore before the ineffective melee weapons are fixed

I WILL STOP PLAYING THIS GAME.

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