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Petrollium

Zombies Spawning Idoors

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I remember this use to be an issue a YEAR ago. Then, it was patched so zombies couldn't spawn indoors, or had an extremely low chance to spawn inside.

I'm very... angry right now, so I'm going to try as HARD as I can to be respectful about all this. I want to thank the people rolling out new patches but I really believe before tweaking such drastic things they should be cleared with the community first. Not just rolled out how the ones making patches think it should be.

Anyways. Zombies are now spawning inside buildings. This wouldn't be an issue if... A) It was rare B) It happened less frequently on the coast C) with 1.7.7 it looks like you tuned zombies to be harder to lose. So basically this most recent patch, along with the one that put zeds inside every fracking building, gimped new players.

How am I suppose to loot a building (the small brown long house) with a zombie inside? Lets say i do sneak past him, now I have a zombie on my tail I cant lose. So i run, and gather more zombies, I cant run into buildings because theres MORE FRACKING zombies in them.. See whats happening? Im uninstalling 1.7.7 right now. Dump.

Why would spawning zombies inside buildings, and making them harder to lose, and increasing their damage, and giving them a knockdown... sound like a good idea? At some point I'd like to play DayZ without getting my butt infected by a zombie.

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why did they put zombies in the game worst decision evar!

luckily on my server it spawns u at a crash site duel wield as50's!!

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I LOVE zombies. I love sneaking and having to watch their patrols. How on earth did you get< "I want zombies taken out of the game" from my post? Are you... nevermind. I just don't want them spawning inside. everything else is fine. Its the collection of all their abilities now that is going to make them a lot harder, which im all for, but theres no reason we shouldnt be able to use buildings as refuge or to make them walk...

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The game already have the solution for this kind of situation, but it's not working very well (or not at all). Fixing the throwing objects can be THE solution.

In the same scenario you could just find an empty can and throw it somewhere near the building, The zombie will then exit in the direction of the noise (where you must not hide yourself of course) and bingo, looting time.

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I don't get it. Why should interior zombies be disallowed/rare?

It adds that much more of a challenge. Just kill them.

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